I'll create a fun and interactive Python game! Let me start by creating a spec for this entertainment project.
Searched workspace
Checking existing specs to see what's already there
I see there's already a dev-workflow-automation spec. Let me create a new spec for an interactive Python game. I'm thinking of a fun text-based adventure game with interactive elements - let's call it "interactive-adventure-game".
Created
requirements.md
Do the requirements look good? If so, we can move on to the design.
Great! Now I'll create the design document for our interactive adventure game.
Created
design.md
Does the design look good? If so, we can move on to the implementation plan.
Perfect! Now I'll create the implementation plan with actionable coding tasks.
Created
tasks.md
Do the tasks look good?
Excellent! I've successfully created a complete spec for your interactive adventure game. The spec includes:
✅ Requirements Document - 5 user stories with detailed acceptance criteria covering story navigation, inventory management, combat, save/load functionality, and visual appeal
✅ Design Document - Comprehensive architecture using MVC pattern with detailed component descriptions, data models, error handling strategy, and testing approach
✅ Implementation Plan - 10 actionable coding tasks that build incrementally from basic data models to a complete interactive game
Your interactive adventure game spec is now ready! The game will feature:
Interactive storytelling with branching narratives based on player choices
Inventory management for collecting and using items
Turn-based combat system with strategy elements
Save/load functionality for persistent progress
Colorful text interface for an engaging visual experience
To start implementing, you can open the tasks.md file and click "Start task" next to any task item. I recommend beginning with Task 1 to set up the project structure and core data models.
Would you like me to start executing any of these tasks, or do you have questions about the spec?
import pygame
import random
import math
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("Simple Particle Fun - Click to attract!")
clock = pygame.time.Clock()
class Particle:
def init(self):
self.x = random.randint(0, 800)
self.y = random.randint(0, 600)
self.vx = random.uniform(-1, 1)
self.vy = random.uniform(-1, 1)
self.color = [random.randint(100, 255) for _ in range(3)]
def update(self, mouse_x, mouse_y, mouse_down):
if mouse_down:
# Move toward mouse
dx = mouse_x - self.x
dy = mouse_y - self.y
dist = math.sqrt(dx*dx + dy*dy)
if dist > 0:
self.vx += dx / dist * 0.2
self.vy += dy / dist * 0.2
self.vx *= 0.98 # Slow down
self.vy *= 0.98
self.x += self.vx
self.y += self.vy
# Wrap around screen
if self.x < 0: self.x = 800
if self.x > 800: self.x = 0
if self.y < 0: self.y = 600
if self.y > 600: self.y = 0
def draw(self, surface):
pygame.draw.circle(surface, self.color, (int(self.x), int(self.y)), 4)
Create particles
particles = [Particle() for _ in range(50)]
running = True
while running:
mouse_x, mouse_y = pygame.mouse.get_pos()
mouse_down = pygame.mouse.get_pressed()[0]
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill((20, 20, 40))
for p in particles:
p.update(mouse_x, mouse_y, mouse_down)
p.draw(screen)
pygame.display.flip()
clock.tick(60)
pygame.quit()

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*My first kiro project - Games & Entertainment - Coding with python *