While implementing player death and ragdoll physics, I ran into a persistent Chaos physics issue. The death system and ragdoll activation work correctly, but once the body hits the ground, it begins violently twitching, bouncing, and rotating, sometimes appearing to push through the Landscape.
I tested several potential causes, including terrain collision, CCD, impact velocity, physics simulation nodes, modular mesh collision, damping, collision presets, and constraints, but the instability remained.
During debugging, I also discovered that I had initially been troubleshooting the wrong Physics Asset. After switching to the correct one, the issue still persisted.
The current investigation is focused on the Physics Asset's collision bodies and whether overlapping or conflicting bodies are causing Chaos to continuously apply forces to the ragdoll.
Death system: working
Ragdoll activation: working
Possessed inflatable tube-man physics: still under investigation.
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