โ What I Got Done Today
- ๐ฆ Completed 4 modules in Blender โ continuing to build muscle memory with modeling tools and interface flow. Already feeling more confident navigating the workspace.
- ๐ฌ Started building a one-shot in Unreal Engine called The Overture Pact โ early concept work, scene blocking, and thinking through tone and mechanics. Feels cinematic and story-driven.
- ๐ฎ Kicked off a mini-game in Godot called NumberFall โ a simple, falling-number mechanic for now, but a great way to practice core Godot features and UI work.
๐ง What I Learned / Noticed
Working across three engines sounds chaotic, but it wasnโtโeach served a different creative purpose:
- Blender for design and visuals
- Unreal for immersive storytelling
- Godot for gameplay testing and prototyping
Thatโs the rhythm I want to cultivate: let each tool serve its unique purpose instead of trying to force a โone-size-fits-allโ workflow.
๐ฏ Tomorrowโs Goals
- Finish one more Blender module (possibly start texturing)
- Flesh out player input in NumberFall
- Document world/plot for The Overture Pact
- Bonus: string swap on both guitars if time permits
๐ญ Reflection
Today felt modular in the best way. Not everything needs to be polished or finalโwhat matters is that pieces are moving. As long as I keep shipping small things and logging what I learn, the bigger picture builds itself.
One mechanic. One asset. One idea at a time.
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