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# cleancode

Principios e praticas para escrever codigo limpo e sustentavel.

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Demystifying Java Records: A Developer's Guide

Demystifying Java Records: A Developer's Guide

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6 min read
How TDD Can Save You from Shipping Broken Code

How TDD Can Save You from Shipping Broken Code

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3 min read
Design Patterns Simplified: Part 16 — Proxy Pattern (a.k.a. “The Gatekeeper”)

Design Patterns Simplified: Part 16 — Proxy Pattern (a.k.a. “The Gatekeeper”)

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3 min read
How DDD (almost) killed the startup I work for

How DDD (almost) killed the startup I work for

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3 min read
Entendendo SOLID de uma vez por todas | Parte 03 - (LSP)

Entendendo SOLID de uma vez por todas | Parte 03 - (LSP)

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4 min read
How to Set Up ESLint, Prettier, Husky, and Lint-Staged in a TypeScript Project

How to Set Up ESLint, Prettier, Husky, and Lint-Staged in a TypeScript Project

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2 min read
Design Patterns Simplified: Part 14 — State Pattern (a.k.a. “The Mood Manager”)

Design Patterns Simplified: Part 14 — State Pattern (a.k.a. “The Mood Manager”)

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4 min read
Day 19 – Cleaning Up the Core: Refactoring the Database Schema

Day 19 – Cleaning Up the Core: Refactoring the Database Schema

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2 min read
React Best Practices

React Best Practices

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3 min read
React Rendering Deep Dive — Part 2: Inside the Virtual DOM Lifecycle

React Rendering Deep Dive — Part 2: Inside the Virtual DOM Lifecycle

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2 min read
Code Like Butter: How to Speed Up Development Without Sacrificing Quality

Code Like Butter: How to Speed Up Development Without Sacrificing Quality

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2 min read
Go Beyond Globals: A Practical Guide to Dependency Injection

Go Beyond Globals: A Practical Guide to Dependency Injection

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5 min read
Design Patterns Simplified: Part 13 — Template Method Pattern (a.k.a. “The Recipe Pattern”)

Design Patterns Simplified: Part 13 — Template Method Pattern (a.k.a. “The Recipe Pattern”)

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5 min read
DotNet basics: What is Spaghetti Code?

DotNet basics: What is Spaghetti Code?

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2 min read
Design Patterns Simplified: Part 12 — Memento Pattern (a.k.a. “Your Object's Time Machine”)

Design Patterns Simplified: Part 12 — Memento Pattern (a.k.a. “Your Object's Time Machine”)

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3 min read
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