Description: Player character animations do not sync properly, causing jerky movement.
Cause: Using animations without interpolation or incorrect animator transitions.
Solution: Enable root motion and interpolate animation frames.
Code for Smooth Animation Transition:
using UnityEngine;
public class AnimationController : MonoBehaviour
{
private Animator animator;
void Start()
{
animator = GetComponent<Animator>();
}
void Update()
{
float speed = Input.GetAxis("Vertical");
animator.SetFloat("Speed", Mathf.Lerp(animator.GetFloat("Speed"), speed, Time.deltaTime * 5));
}
}
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