Description: The game experiences sudden frame rate drops, especially in scenes with multiple assets.
Cause: Unoptimized 3D models, high-poly meshes, and excessive texture resolutions.
Solution: Implement LOD (Level of Detail) and texture compression.
Code for LOD Implementation:
using UnityEngine;
public class LODController : MonoBehaviour
{
public LODGroup lodGroup;
void Start()
{
lodGroup = GetComponent<LODGroup>();
if (lodGroup == null)
{
Debug.LogWarning("LODGroup component missing!");
}
}
}
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