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Anders Martin
Anders Martin

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FPS Drop Due to Poor Asset Optimization

Description: The game experiences sudden frame rate drops, especially in scenes with multiple assets.
Cause: Unoptimized 3D models, high-poly meshes, and excessive texture resolutions.
Solution: Implement LOD (Level of Detail) and texture compression.
Code for LOD Implementation:

using UnityEngine;

public class LODController : MonoBehaviour
{
    public LODGroup lodGroup;

    void Start()
    {
        lodGroup = GetComponent<LODGroup>();
        if (lodGroup == null)
        {
            Debug.LogWarning("LODGroup component missing!");
        }
    }
}

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