DEV Community

Anders Martin
Anders Martin

Posted on

Game Crashes Due to Memory Leaks

Description: The game crashes after running for an extended period.
Cause: Unused objects not being destroyed properly, leading to high memory consumption.
Solution: Implement garbage collection and object pooling.
Code for Object Pooling:

using UnityEngine;
using System.Collections.Generic;

public class ObjectPool : MonoBehaviour
{
    public GameObject objectPrefab;
    private Queue<GameObject> pool = new Queue<GameObject>();

    public GameObject GetObject()
    {
        if (pool.Count > 0)
        {
            GameObject obj = pool.Dequeue();
            obj.SetActive(true);
            return obj;
        }
        return Instantiate(objectPrefab);
    }

    public void ReturnObject(GameObject obj)
    {
        obj.SetActive(false);
        pool.Enqueue(obj);
    }
}
Enter fullscreen mode Exit fullscreen mode

A 3D game development company is focused on creating interactive, visually striking, and engaging experiences that have captured the hearts of gamers worldwide. Whether for PC, console, mobile, or virtual reality (VR), these companies employ cutting-edge technology and creative storytelling to bring ideas to life.

Top comments (0)