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Thomas Junkツ

Interestingly, you could have made the same point in computer graphics in the 80ies/90ies. But was anybody forced to stay VGA? Only to show how crappy user experience under VGA is? No.

This is a double edged sword or more abstract: It is a multi facetted problem:

  • There may be the lazy developer, but that cliche is too easy to exploit
  • There may be some kind of economic pressure in form of deadlines

But there are also:

  • Increased demands on the side of customers or (end-)users. Yes my Nokia 3210 had incredible battery lifetime. But the best you could do with it was to play snake. Nobody wants that again, do we?

  • More powerful devices which would otherwise be idling all the time

  • Better networks for more and more people

The question

So here is the question. Are we on the right track?

is misleading. Say we - as developer - come to the conclusion, that we - indeed - are on the wrong track, what would be the right track? Only display textual information?

Instead of focusing on "user friendly"-ness, we have started focusing more and more on "developer friendly"-ness.

If you take into account what I said above, this is plain wrong.
It starts with the wrong assumption of a hypothetical "we", which is only true for some cases.