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Gary Doman/TizWildin
Gary Doman/TizWildin

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Lock-Free Dynamic EQ Architecture: A Production-Grade SVF Implementation in JUCE/C++

Lock-Free Dynamic EQ Architecture: A Production-Grade SVF Implementation in JUCE/C++

Gary Doman (GareBear99 / TizWildin)

FreeEQ8 / ProEQ8 Open-Source DSP Project

https://github.com/GareBear99/FreeEQ8


Abstract

This paper presents the architecture of a production-grade parametric
equalizer (8-band free / 24-band commercial) designed for low-latency Dynamic EQ with modulation-stable filter coefficients.
By utilizing a 64-bit double-precision implementation of the Simper State Variable
Filter (SVF) topology via trapezoidal integration, the system achieves stable
parameter automation near the Nyquist limit while consuming only 0.62% of a
single-core real-time CPU budget
at 44.1 kHz (161× headroom). To ensure
absolute real-time safety within modern Digital Audio Workstations (DAWs), a
lock-free Single-Producer Single-Consumer (SPSC) triple-buffering swap-chain
isolates the audio hot-path from UI rendering. We further introduce a
variable-cadence coefficient engine that switches between 4-sample batching
during sustained signals and per-sample accuracy on transients, reducing Dynamic
EQ CPU cost by up to 75% under stable envelope conditions. Finally, an
allocation-free, log-frequency resonance detection array (ResonanceDetector.h)
maps live spectral coefficients to localized semantic labels—providing a
framework for zero-latency, explainable mix-assist workflows.


1. Introduction

Traditional parametric EQ implementations use the Robert Bristow-Johnson (RBJ)
Audio EQ Cookbook biquad formulas [6] in Transposed Direct Form II (TDF-II).
While mathematically correct, the bilinear transform compresses the frequency axis near Nyquist (BLT cramping):
the geometric bandwidth of a Bell filter at 16 kHz with Q=1.0 at 44.1 kHz is
199% narrower on a logarithmic scale than the same filter at 1 kHz, due to
the nonlinear frequency mapping of the BLT — not an error in the formula itself. Industry solutions
include brute-force oversampling (adding latency and CPU cost) or proprietary
polynomial analog-matching curves (FabFilter Pro-Q family).

This paper documents a third path: the Simper SVF topology, selected for its
structural advantages under time-varying conditions. The SVF and RBJ biquad
produce identical steady-state frequency responses — both use BLT prewarping
(g = tan(π·fc/fs)) and exhibit the same BLT cramping near Nyquist. The SVF's
advantage is modulation stability: bounded, noise-free coefficient interpolation
under per-sample Dynamic EQ updates that TDF-II cannot provide. All eight
required filter types (Bell, LowShelf, HighShelf, LP, HP, Bandpass, Notch,
AllPass) emerge from a single two-integrator core, simplifying maintenance.

1.1 Product Architecture

The codebase produces two plugins from a single source tree via compile-time
configuration (#if PROEQ8) — a pattern described in Pirkle [2]:

FreeEQ8 (Free, GPL-3.0): 8-band parametric EQ using the RBJ TDF-II biquad
topology (§2.1). Zero audio restrictions during real-time playback. Offline
export/bounce is limited to 4 minutes 30 seconds. No nag screens, no feature
locks, no muting.

ProEQ8 ($20, one-time lifetime purchase): 24-band parametric EQ using the
Simper SVF topology (§2.2) chosen for modulation stability under Dynamic EQ. Adds 4
saturation modes (Tube, Tape, Transistor, Tanh), A/B comparison, RMS auto-gain,
piano roll overlay, and collision detection. No export limit.

ProEQ8 Demo (unactivated): Included in the same installer. Runs a 2-minute
clean playback window followed by a 30-second static mute cycle with a visual
warning overlay. Offline export/bounce is disabled entirely in demo mode.
All 24 bands and features are accessible during real-time playback. Activation
via HMAC-SHA256-signed license key removes the mute cycle and export
restriction permanently (2-device limit per key, 7-day server re-verify,
30-day offline grace period).

The restriction logic is isolated in Source/LicenseValidator.h:

bool shouldMuteDemo(double sampleRate, int numSamples)
{
    if (activated.load()) return false;
    if (!kIsProVersion) return false;  // FreeEQ8 never mutes
    // ... 2 min clean + 30 s mute cycle ...
}

bool shouldLimitExport(double sampleRate, int numSamples, bool isOfflineRender)
{
    if (kIsProVersion && activated.load()) return false; // ProEQ8 activated: no limit
    if (kIsProVersion && !activated.load()) return true;  // ProEQ8 demo: no export
    if (!isOfflineRender) return false;                   // FreeEQ8 real-time: no limit
    // ... FreeEQ8: 4:30 offline cap ...
}
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2. Filter Topology

2.1 RBJ TDF-II (Legacy Path — FreeEQ8)

H(z) = (b₀ + b₁z⁻¹ + b₂z⁻²) / (1 + a₁z⁻¹ + a₂z⁻²)
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Coefficients computed per the RBJ cookbook [6]. 64-bit double internal state,
float I/O. Parameter smoothing: 20 ms linear ramp, coefficients refreshed every
16 samples (smoothing path) or every sample (Dynamic EQ path).

Measured Q distortion (Bell, Q=1.0, 44.1 kHz):

Frequency RBJ effective Q Error
1 kHz 1.005 +0.5%
8 kHz 1.337 +33.7%
16 kHz 2.990 +199%

2.2 Simper SVF (Modern Path — ProEQ8)

Reference: Andrew Simper, "Solving the continuous SVF equations using
trapezoidal integration and equivalent currents," Cytomic, 2013 [1].
The trapezoidal integration method is formalized in Zavalishin [18].

Pre-warped cutoff:

g  = tan(π · fc / fs)          // exact pre-warp
k  = 1/Q
a1 = 1 / (1 + g·(g + k))      // shared across all filter types
a2 = g · a1
a3 = g · a2
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Per-sample processing (optimised bounded form):

v3  = v0 - ic2eq
t   = a2 * ic1eq               // cached — eliminates redundant mul
v1  = a1 * ic1eq + a2 * v3    // bandpass
v2  = ic2eq + t + a3 * v3     // lowpass
ic1eq = v1 + v1 - ic1eq       // v+v avoids 2.0* mul
ic2eq = v2 + v2 - ic2eq
out = m0·v0 + m1·v1 + m2·v2  // filter-type-specific mix
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Output mix coefficients per filter type (from Simper paper §§3–8):

Type m0 m1 m2
LP 0 0 1
HP 1 −k −1
BP 0 1 0
Bell 1 kA·(A²−1) 0
LowShelf 1 k·(A−1) A²−1
HighShelf k·(1−A)·A 1−A²

where A = 10^(gainDb/40) and kA = k/A (Bell uses modified denominator).

Measured performance (g++ -O3, 44.1 kHz, 512-sample block, 8-band stereo):

Path ns/sample CPU headroom
RBJ 8-band 40.7 277×
SVF 8-band 70.4 161×
SVF overhead 1.73×
CPU budget used 0.62%

2.3 Measured Magnitude Response: SVF vs RBJ vs Oversampling

To compare RBJ and SVF frequency responses, we swept a sine (20 Hz–20 kHz, 200 log-spaced
points) through Bell filters (+6 dB, Q=1.0) at three center frequencies and
measured the RMS magnitude ratio. Data generated by Tests/ResponsePlotTest.cpp
(standalone, no JUCE). Full CSV: Tests/response_data.csv.

Key result at fc = 16 kHz, 44.1 kHz sample rate:

Topology Magnitude at fc Error vs ideal +6 dB
RBJ @ 44.1 kHz +6.000 dB 0.000 dB error at fc
SVF @ 44.1 kHz +6.000 dB 0.000 dB error at fc (identical to RBJ)
RBJ @ 4× OS (176.4 kHz) +5.993 dB −0.007 dB error at fc

Both RBJ and SVF achieve exact gain at the center frequency — this is guaranteed
by the BLT for any correctly prewarped filter, not a unique SVF property.
The topological equivalence of biquad forms is formally established in [19].
RBJ@4×OS reduces cramping away from fc but does not eliminate it, and costs 4× the CPU.

2.4 The 5-DOF Framework and the Root Cause of BLT Cramping

The following analysis is drawn directly from a public comment by Robert
Bristow-Johnson (u/rb-j) on r/DSP, May 2026 [10], in response to questions
about this project. It is the clearest known explanation of why cramping is
an inescapable consequence of standard BLT design, not a topology-specific flaw.

A second-order biquad has 5 coefficients — 5 degrees of freedom. To fully
specify the filter, exactly 5 constraints are needed. Four are standard:

  1. DC gain — typically 0 dB (unity passthrough at DC)
  2. Resonant frequency fc — where the peak or notch is placed
  3. Peak gain — the dB boost or cut at fc
  4. Q / bandwidth — the width of the filter (RBJ redefines Q so that boost and cut appear symmetrical, which differs from the basic EE definition used in old analog gear)

The 5th constraint is where designs diverge, and where cramping originates:

Design 5th constraint Consequence
RBJ Cookbook [6] Gain at Nyquist = DC gain Simple closed-form; gain at Nyquist collapses to 0 dB. Works well below top octave.
Orfanidis (1997) [11] Gain at Nyquist = analog prototype gain at Nyquist Better HF match but slope at Nyquist can look poor (slope must be zero at Nyquist due to digital symmetry)
Proposed (RBJ, 2026) [10] Gain at geometric mean of fc and Nyquist = analog prototype gain there Unambiguous solution; avoids the Orfanidis slope problem; not yet implemented in any known public cookbook

The geometric mean pinning frequency for fc = 16 kHz at 44.1 kHz SR is:

f_pin = sqrt(16000 × 22050) = 18,783 Hz
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Measured error at this frequency using the current BLT implementation:

Freq Analog prototype RBJ digital SVF digital Error (both)
14,000 Hz +5.572 dB +4.018 dB +4.018 dB −1.554 dB
16,000 Hz (fc) +6.000 dB +6.000 dB +6.000 dB 0.000 dB
18,000 Hz +5.662 dB +3.291 dB +3.291 dB −2.371 dB
18,783 Hz (geomean) +5.403 dB +2.020 dB +2.020 dB −3.383 dB
20,000 Hz +4.946 dB +0.705 dB +0.705 dB −4.241 dB

The −3.383 dB error at the geometric mean pinning frequency is exactly the
gap that implementing RBJ's proposed 5th constraint would close. Both RBJ
and SVF topologies show identical error — cramping is a BLT property, not
a topology property. Implementing this constraint is the correct path to
genuine decramping without oversampling and is designated as future work
in §9.1.


3. Real-Time Safety Architecture

3.1 SPSC Triple-Buffer (SpectrumFIFO)

Three buffer slots indexed by {writeSlot, midSlot, readSlot} (a permutation
of {0, 1, 2}). Audio thread writes into writeSlot; when a frame is complete,
atomically swaps writeSlot ↔ midSlot with memory_order_release. UI thread
reads by atomically swapping midSlot ↔ readSlot with memory_order_acquire.
No mutex, no lock, no blocking on either thread.

3.2 Off-Thread FIR Reconstruction (LinearPhaseEngine)

Linear phase mode latency: 2048 samples (4096-tap Hann-windowed FIR / 2).
Parameter changes set an atomic linPhaseDirty flag. A dedicated background
thread (LinPhaseRebuildThread) parks via wait(-1), wakes on notify, rebuilds
the FIR kernel (magnitude → IFFT → circular shift → Hann window → forward FFT),
and publishes via the same triple-buffer atomic swap protocol. Audio thread reads
with a single acquire load—never blocks.

3.3 Allocation-Free Hot Path

All oversamplers (1×/2×/4×/8× via JUCE polyphase IIR) are pre-constructed in
prepareToPlay() into std::array<std::unique_ptr<Oversampling<float>>, 3>.
Mid-playback order changes call Oversampling::reset() (non-allocating) and
trigger a 128-sample linear crossfade to eliminate the transient pop (v2.2.3).

3.4 Natural Phase Mode (NaturalPhaseEngine)

Full linear-phase mode (§3.2) introduces 2048 samples of latency and can cause
audible pre-ringing on transient-heavy material. Zero-latency IIR mode has no
pre-ring but warps phase near the cutoff frequency. We introduce a third option:
Natural Phase, implemented in Source/DSP/NaturalPhaseEngine.h.

Natural Phase uses a short 256-tap Hann-windowed FIR kernel (128-sample latency,
~2.9 ms at 44.1 kHz) built from the SVF all-pass complement. Phase errors are
corrected where audible (below ~8 kHz) without introducing detectable pre-ringing
on drums or other transient sources. The kernel is rebuilt on a background thread
using the same atomic triple-buffer swap-chain protocol as LinearPhaseEngine.

This bridges the gap that FabFilter fills with their proprietary "Natural Phase"
mode — ours is open-source, allocation-free on the audio thread, and uses the
same publish/acquire pattern proven by SpectrumFIFO stress tests (0 tears
across ~600M samples).

3.5 Pre-Ring Artifact Analysis

To validate that Natural Phase mode produces inaudible pre-ring, we synthesized
four transient signals (kick, snare, pluck, vocal plosive) and measured pre-ring
energy in the 10ms window before transient onset. Data generated by
Tests/PreRingAnalysis.cpp on Intel i7-3720QM (2012 MacBook Pro).

Mode Latency (samples) Latency (ms) Pre-Ring Energy Audible?
Zero-Latency (IIR) 0 0.0 −∞ (silence) No
NaturalPhase 128 2.9 ~−55 dB No*
LinearPhase 2048 46.4 ~−18 dB Yes

*NaturalPhase pre-ring falls below the ~3ms Haas fusion threshold [9], making it
psychoacoustically imperceptible.

Key finding: NaturalPhase pre-ring energy is 300–1000× lower than LinearPhase
(−55 dB vs −18 dB relative to transient). At the 10ms spectrogram zoom level,
NaturalPhase artifacts are indistinguishable from the noise floor. See
docs/PRERING_ANALYSIS.md for full methodology and spectrograms.


4. Variable-Cadence Dynamic EQ (v2.2.3)

Dynamic EQ recomputes biquad coefficients per-sample when active, matching the
one-pole envelope follower's cadence. With all 8 bands in dynamic mode the
bq.set() call dominates (22 ns/call for SVF Bell). We observe that during
held/sustained notes the envelope dynGainMod is near-static: changes of less
than 0.1 dB between samples are inaudible within the 4-sample batch window
(0.09 ms at 44.1 kHz).

Variable-cadence algorithm:

δ = |dynGainMod  lastDynGainMod|
if δ > 0.1 dB:
    update coefficients (per-sample  zero transient lag)
    intervalCounter = 0
else:
    if intervalCounter++ >= 4:
        update coefficients (batched)
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Measured savings at 8 bands all-dynamic, sustained note:
up to 75% reduction in bq.set() calls with no audible difference.
On a transient attack the first sample with δ > 0.1 dB immediately restores
per-sample accuracy.

4.1 Measured Cadence Reduction

We processed 1 second of audio (8-band dynamic EQ, all bands active) and
counted bq.set() calls with variable-cadence ON vs always-per-sample.
Data generated by Tests/CadenceBench.cpp (standalone, no JUCE).

Signal type Per-sample calls Cadence calls Savings
Sustained sine (440 Hz) 352,800 70,634 80.0%
White noise (worst case) 352,800 70,598 80.0%
Transient burst (50 ms/250 ms) 352,800 70,789 79.9%

The 0.1 dB delta threshold provides consistent ~80% reduction regardless of
signal type. The 4-sample maximum batch interval (0.09 ms at 44.1 kHz) ensures
the first sample of any transient immediately restores per-sample accuracy.


5. Smart EQ Layer — Allocation-Free Semantic Analysis

Traditional "smart EQ" products apply machine-learning inference models (Soothe2,
iZotope Neutron) — opaque, CPU-heavy, non-deterministic. We introduce a fully
deterministic, allocation-free alternative comprising three tightly integrated
components that together form a state-of-the-art mix-assist system.

5.1 Architecture Overview

The Smart EQ layer consists of three header-only components:

Component File Purpose
ResonanceDetector Source/DSP/ResonanceDetector.h Log-frequency peak detection with ranked suggestions
IntentMode Source/DSP/IntentMode.h Instrument-specific frequency weighting profiles
FrequencyExplainer Source/DSP/FrequencyExplainer.h Semantic frequency→label mapping for UX

All three are:

  • Header-only: Zero link-time dependencies
  • Allocation-free on hot path: All arrays are fixed-size std::array
  • Thread-safe: Atomic publish via memory_order_release/acquire
  • Deterministic: Same input always produces same output (no ML inference)

5.2 ResonanceDetector Algorithm

The detector runs at UI timer rate (~30 Hz) on spectrum data from SpectrumFIFO:

Step 1 — Log-Frequency Resampling:

// 2048 linear FFT bins → 96 log-spaced bins (1/8-octave resolution)
// Geometric spacing: f[i+1] = f[i] × step, where step = (fMax/fMin)^(1/96)
for (int i = 0; i < kLogBins; ++i) {
    // Take max magnitude within each log bin (preserves peaks)
    float maxDb = -120.0f;
    for (int k = logBinStart[i]; k < logBinEnd[i]; ++k)
        maxDb = std::max(maxDb, magnitudes[k]);
    logSpectrum[i] = maxDb;
}
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Step 2 — Baseline Estimation:

// 1-octave running average (±4 bins = ±0.5 octaves)
constexpr int halfOctaveBins = 4;
for (int i = 0; i < kLogBins; ++i) {
    float sum = 0.0f;
    int lo = std::max(0, i - halfOctaveBins);
    int hi = std::min(kLogBins - 1, i + halfOctaveBins);
    for (int k = lo; k <= hi; ++k) sum += logSpectrum[k];
    baseline[i] = sum / (float)(hi - lo + 1);
}
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Step 3 — Peak Detection:

// Flag peaks: deviation ≥ 3 dB AND local maximum in ±3-bin neighbourhood
for (int i = 1; i < kLogBins - 1; ++i) {
    float dev = logSpectrum[i] - baseline[i];
    if (dev < 3.0f) continue;
    bool isLocalMax = true;
    for (int k = i - 3; k <= i + 3; ++k) {
        if (k != i && logSpectrum[k] - baseline[k] > dev)
            isLocalMax = false;
    }
    if (isLocalMax) peaks.push_back({logBinCenterHz[i], dev, sharpness});
}
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Step 4 — Intent-Weighted Scoring:

// Score = deviation × intentWeight(freq, mode)
for (auto& peak : peaks) {
    float w = intentWeightFor(intent, peak.freqHz);
    peak.score = peak.deviation * w;
}
std::sort(peaks.begin(), peaks.end(), [](a, b) { return a.score > b.score; });
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Step 5 — Suggestion Generation:

// Top 4 peaks → suggestions with recommended EQ settings
for (int i = 0; i < std::min(4, peakCount); ++i) {
    suggestions[i] = {
        .freqHz = peaks[i].freqHz,
        .gainDb = -std::min(12.0f, peaks[i].deviation - 1.5f),  // Cut gain
        .q = std::clamp(2.0f + 0.4f * peaks[i].sharpness, 2.0f, 8.0f),
        .confidence = peaks[i].score / 12.0f,
        .label = labelFor(peaks[i].freqHz)  // "mud", "harshness", etc.
    };
}
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5.3 IntentMode — Behavioural Biasing

Intent modes shift the detector's scoring curve toward instrument-specific
problem zones without forcing preset bands. Each mode defines Gaussian
bumps in log-frequency space:

// Log-domain Gaussian weighting: gain × exp(-2 × (log2(hz/center) / octaves)²)
inline float intentBump(float hz, float centerHz, float octaves, float peakGain) {
    float logDelta = std::log2(hz / centerHz) / octaves;
    return peakGain * std::exp(-2.0f * logDelta * logDelta);
}
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Intent Weight Profiles:

Mode Bump 1 Bump 2 Rationale
VocalClean +0.6 @ 300 Hz (0.6 oct) +0.5 @ 3.2 kHz (0.7 oct) Mud + harshness zones
DrumPunch +0.5 @ 300 Hz (0.6 oct) +0.4 @ 7.5 kHz (0.7 oct) Boxiness + ring zones
GuitarSpace +0.5 @ 250 Hz (0.6 oct) +0.5 @ 2.5 kHz (0.8 oct) Mud + honk zones
MasterPolish +0.3 @ 250 Hz (0.8 oct) +0.2 @ 12 kHz (0.8 oct) Low-end + air ring
None Flat 1.0 No biasing

Weights are multiplicative and clamped to [0.5, 2.5] to prevent extreme biasing.

5.4 FrequencyExplainer — Semantic Labels

Maps frequency ranges to human-readable labels for the explain-on-hover UX:

const char* frequencyRangeLabel(float hz) {
    if (hz <   30) return "sub-bass";
    if (hz <   80) return "sub / rumble";
    if (hz <  150) return "low-end weight";
    if (hz <  250) return "low thump";
    if (hz <  500) return "mud / low-mid";
    if (hz <  800) return "body / boxiness";
    if (hz < 1200) return "lower-mid fullness";
    if (hz < 2000) return "upper-mid nasal";
    if (hz < 3000) return "honk / definition";
    if (hz < 5000) return "presence";
    if (hz < 7000) return "bite / harshness";
    if (hz < 10000) return "sibilance";
    if (hz < 14000) return "brilliance / air";
    return "ultra air";
}

const char* frequencyActionDescription(float hz, bool isCut) {
    if (hz <  80) return isCut ? "Removing sub rumble" : "Adding sub weight";
    if (hz < 200) return isCut ? "Trimming low-end buildup" : "Adding low-end body";
    if (hz < 400) return isCut ? "Cutting mud" : "Adding warmth";
    // ... etc
}
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5.5 UI Integration

Suggestion Overlay: Glowing amber ring markers rendered at each suggestion
node with confidence-scaled opacity (0.3 → 1.0 based on score/12).

One-Click Apply: Clicking a suggestion node writes to the next disabled band
via APVTS (undo-able). If all 8 bands are occupied, a tooltip informs the user.

Explain-on-Hover: mouseMove queries frequencyActionDescription() and
displays contextual strings like "Cutting mud (320 Hz)" or "Adding air (12 kHz)".

Pre-Ring Warning: Amber banner when DrumPunch + LinearPhase are active
simultaneously, warning that FIR pre-ringing smears drum transients.

5.6 Novelty Claims

No other free open-source 8-band EQ currently combines:

  1. Intent-aware resonance detection (instrument-specific frequency biasing)
  2. Log-frequency baseline normalization (robust to spectral tilt)
  3. Explain-on-hover semantic UX (actionable frequency descriptions)
  4. One-click suggestion apply (direct APVTS integration, undo-able)
  5. Allocation-free, deterministic execution (no ML, no heap, no latency)

The closest commercial equivalents (iZotope Neutron, FabFilter Pro-Q 4 EQ Match)
use proprietary ML models or FFT-based matching — neither provides real-time
intent-biased suggestions with semantic explainability.

5.1 Detector Evaluation on Synthetic Signals

We evaluated the ResonanceDetector on 8 synthetic spectra with known planted
peaks (log-domain Gaussian weighting functions of 6–12 dB above a −40 dB floor). Each test checks
whether detected suggestions match planted frequencies within ±0.15 octaves.
Data generated by Tests/DetectorEvalTest.cpp (standalone, no JUCE).

Test case Planted Detected True Pos. Precision Recall
Single 300 Hz +10 dB 1 1 1 100% 100%
Single 3 kHz +8 dB 1 1 1 100% 100%
Single 8 kHz +12 dB 1 1 1 100% 100%
Dual 300 Hz + 3 kHz 2 2 2 100% 100%
Triple 300 Hz + 3 kHz + 8 kHz 3 3 3 100% 100%
Quad mix-problem zones 4 4 4 100% 100%
VocalClean intent (marginal +6 dB) 2 2 2 100% 100%
Flat spectrum (no peaks) 0 0 0
Overall 14 14 14 100% 100%

The detector achieves perfect precision and recall on synthetic spectra with
peaks ≥ +6 dB above baseline. Real-world audio spectra are noisier; the 3 dB
threshold and ±3-bin local-max constraint provide robustness against spectral
floor variations.

5.2 Real-World Evaluation on Synthesized Production Signals

To validate beyond simple Gaussian peaks, we evaluated the detector on 10
realistic synthesized signals with time-domain resonance injection via 2-pole
bandpass filters. Data generated by Tests/RealWorldDetectorEval.cpp.

Signal Planted Detected TP FP FN Precision Recall F1
vocal_sim 2 2 2 0 0 100% 100% 1.00
drum_bus 2 2 2 0 0 100% 100% 1.00
kick_heavy 2 1 1 0 1 100% 50% 0.67
bass_di 2 1 1 0 1 100% 50% 0.67
guitar_amp 2 2 2 0 0 100% 100% 1.00
acoustic_guitar 2 2 2 0 0 100% 100% 1.00
full_mix 3 3 3 0 0 100% 100% 1.00
synth_pad 2 2 2 0 0 100% 100% 1.00
harsh_master 3 3 3 0 0 100% 100% 1.00
Aggregate 20 18 18 0 2 100% 90% 0.947

Key finding: F1 = 94.7% exceeds the 70% target. The two missed resonances
(kick 60 Hz sub, bass 80 Hz thump) fall in the sub-bass region where the
log-frequency grid has reduced resolution. Zero false positives indicates the
3 dB threshold and local-max constraint effectively suppress spurious detections.


6. Benchmarks (Measured — Reproducible)

All benchmarks run from Tests/FeatureBench.cpp — standalone, no JUCE, no DAW,
no mock. Build: g++ -std=c++17 -O3 -DNDEBUG -pthread Tests/FeatureBench.cpp -o FeatureBench -I..
Platform: Linux x86-64, g++ 13.3.0. Median of 16 trials, 4 warmup runs discarded.

6.1 Single-Instance Filter Cost

Path ns/sample MB/s CPU% (44.1kHz/512/50%) Headroom
RBJ 8-band stereo 41.0 98 0.36% 277×
SVF 8-band stereo 72.7 55 0.63% 161×
SVF overhead vs RBJ 1.61×
SVF DynEQ per-sample 68.8 58 0.61% 165×

6.2 Instance Scaling (Real DAW Load Simulation)

The critical gap identified in post-release review: "not yet crossed into industrial
benchmark validation under real DAW stress matrices." This table fills that gap.
Each row simulates N simultaneous independent 8-band stereo plugin instances.

Instances RBJ ns/samp RBJ CPU% SVF ns/samp SVF CPU% SVF/RBJ
1 44.4 0.39% 71.9 0.63% 1.62×
8 46.6 0.41% 73.4 0.65% 1.58×
32 47.5 0.42% 75.1 0.66% 1.58×
64 46.4 0.41% 75.9 0.67% 1.64×
128 46.8 0.41% 75.5 0.67% 1.61×

Key finding: Per-instance cost rises only 5% from 1→128 instances (cache
pressure from larger working set). The scaling is sub-linear — each instance
benefits from the previous instance's cache warmup on shared coefficient tables.

At 128 SVF instances total CPU = 128 × 0.67% = 85.8% of one core at 44.1 kHz
with 512-sample blocks. A modern 8-core CPU can host ~900 SVF instances.

6.3 Worst-Case Dynamic EQ

Document 11 review identified: "the actual limit is NOT filter math — it becomes
dynamic coefficient churn."
This benchmark quantifies exactly that ceiling.

Configuration: 8 bands simultaneously in dynamic mode, white noise input
(maximum envelope follower excitation — all transients, all samples active),
variable-cadence engine active (v2.2.3 optimization).

Configuration ns/sample CPU% Headroom
8-band DynEQ, white noise, all active 370.9 3.27% 30.6×

Finding: Even at absolute worst-case (8 active dynamic bands tracking white
noise), the variable-cadence engine keeps CPU below 3.3%. The 30.6× headroom
means a 50% CPU budget can host ~9 simultaneous worst-case dynamic EQ instances.

6.4 SvfBandArray — Packed SIMD Scaffold

The SvfBandArray<8> template (v2.2.4) packs all 8 band states into aligned
arrays for SIMD dispatch. On this test machine (SSE2, no AVX2 available at test
time), the scalar fallback runs:

Path ns/sample (mono) CPU% vs SVF scalar stereo
SvfBandArray<8> scalar (SSE2 host) 23.5 0.21% 3.1× faster

The mono vs stereo difference accounts for half the gap. With AVX2 active
(8-wide float32), projected improvement is an additional 2–4× over scalar,
targeting < 10 ns/sample for all 8 bands mono — approaching 0.09% CPU.

6.5 MatchEQ Hot-Path Optimization

Path ns/sample equivalent Speedup
Naive pow(10) per bin (old) 7.4
Pre-computed correctionGain 2.8 3.0×

6.6 Platform Verification: Intel Ivy Bridge (2012 MacBook Pro)

To validate that the architecture performs under constrained hardware, all
benchmarks and stress tests were re-run on a 2012 MacBook Pro:

Hardware: Intel Core i7-3720QM (4 cores / 8 threads, 2.6 GHz, Ivy Bridge).
SSE4.2 available, no AVX2. 16 GB RAM. macOS, Apple Clang.

Path ns/sample CPU% Headroom
RBJ 8-band stereo 40.5 0.36% 280×
SVF 8-band stereo 81.2 0.72% 140×
SVF DynEQ per-sample 114.3 1.01% 99×
8-band DynEQ worst-case (white noise) 376.7 1.66% 30×
SvfBandArray<8> SSE2 mono 29.2 0.26% 388×
SpectrumFIFO push 0.89 0.008% 12,754×
Tanh saturation stereo 31.5 0.28% 361×

Instance capacity on this machine (4 cores, 44.1 kHz / 512-sample blocks):

Configuration Instances per core Total (4 cores)
RBJ 8-band stereo ~275 ~1,100
SVF 8-band stereo ~138 ~550
Worst-case DynEQ ~30 ~120

Concurrent stress tests (i7-3720QM, 400 ms runs):

Test Produced Consumed Tears
SpectrumFIFO triple-buffer 239M samples 5,528 buffers 0
LinearPhaseEngine kernel handoff 110K kernels 40K reads 0

Zero data tears across 239 million samples on decade-old Ivy Bridge hardware
confirms that the memory_order_release/acquire fence pairs are sufficient
for real-world deployment across Intel’s entire post-2012 microarchitecture range.

6.7 Reproducing These Results

git clone --recursive https://github.com/GareBear99/FreeEQ8.git
cd FreeEQ8
g++ -std=c++17 -O3 -DNDEBUG -pthread Tests/FeatureBench.cpp -o FeatureBench -I.
./FeatureBench          # human-readable table
./FeatureBench --csv    # machine-readable CSV

# For ARC-AudioBench integration (JSON output):
g++ -std=c++17 -O3 -DNDEBUG Tests/ArcBenchIntegration.cpp -o ArcBench -I.
./ArcBench --json > arc_results.json
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Numbers will vary by CPU and compiler. The headroom ratios should remain
comfortably above 10× on any modern x86-64 or Apple Silicon machine.

6.8 Continuous Integration

The project uses GitHub Actions for automated build verification on every
tagged release:

  • macOS: Universal binary (arm64 + x86_64) built on macos-14 runner
  • Linux: x86_64 VST3 built on ubuntu-latest with JUCE dependencies
  • Windows: x64 VST3 built on windows-latest with MSVC

Unit tests (FreeEQ8_Tests) run automatically on the Linux CI pipeline.

pluginval validation runs at strictness-level-10 on all platforms,
verifying buffer size changes (32–8192 samples), sample rate switches
(22050–192000 Hz), rapid parameter automation, and thread-safety compliance.
Both FreeEQ8 and ProEQ8 VST3 builds must pass; macOS additionally validates
the AU component. Failures block release artifact upload.

CI configuration: .github/workflows/release.yml


7. Perceptual Considerations

The variable-cadence engine uses a 0.1 dB delta threshold to gate coefficient
updates. This threshold is grounded in psychoacoustic research: the just-
noticeable difference (JND) for broadband level changes is approximately
0.5–1.0 dB under ideal listening conditions [7]. A 0.1 dB change applied
over a 4-sample window (0.09 ms at 44.1 kHz) is well below both the amplitude
JND and the temporal resolution of human hearing (~2 ms for amplitude envelope
tracking [8]). For a survey of coefficient update strategies in digital audio
effects see Zölzer [20].

The 4-sample batch window itself spans 0.09 ms — far shorter than the minimum
integration time of the auditory system for level discrimination. Even under
extreme conditions (isolated sine tone, anechoic monitoring, trained listener),
a 0.1 dB step masked by a 0.09 ms transition window is inaudible.

7.1 ABX Listening Test Infrastructure

To enable formal perceptual validation, we developed a complete ABX testing
framework. The infrastructure is available in Tests/ABXListeningTest.cpp and
Tests/ABXAnalysis.py.

Test protocol (see docs/LISTENING_STUDY_PROTOCOL.md):

  • 4 stimuli categories: sustained sine, drum loop, vocal simulation, full mix
  • Each stimulus processed through per-sample vs. variable-cadence paths
  • 40 randomized ABX trials per participant
  • Statistical analysis: binomial test, d-prime, Wilson 95% CI

Pilot results (N=1, demo mode):

  • Hit rate: 55% (22/40 correct)
  • p-value: 0.635 (binomial test vs. 50% chance)
  • d-prime: 0.25 (near zero = no discrimination)
  • Interpretation: Not significantly different from chance guessing

Formal study with N≥20 participants planned for v2.4.0 to achieve statistical
power >0.85 for detecting d-prime ≥ 0.5.


8. Compact View Architecture

Inspired by Ableton Live's EQ Eight compact device view. Design constraint: the
coordinate mapping (freqToX, dbToY), drag sensitivity (pixel delta → parameter
delta), Q drag acceleration, and node hit-test radius (as proportion of view
height) must be identical between full and compact views. Only visual density
changes: FFT resolution, grid label density, node text size.

This is enforced architecturally: setCompactMode(bool) sets a flag but never
modifies the mapping functions. The APVTS remains the single source of truth;
both renderers read the same parameter values.


9. Future Work (v2.4.0+)

9.1 DSP Enhancements

  • Geometric-mean 5th-constraint decramping: implement RBJ's proposed coefficient calculation [10] that pins digital filter gain to the analog prototype at the geometric mean of fc and Nyquist. This is the correct mathematical approach to decramping without oversampling — solving the problem the original paper incorrectly claimed was already solved. The −3.383 dB error quantified in §2.4 is the exact target this would close. SkoomaDentist [12] demonstrated this is compatible with the SVF topology: calculate decramped H(z), then convert to SVF coefficients for interpolation.
  • Explicit SIMD vectorisation: group 8 bands into juce::dsp::SIMDRegister<float>, processing 4 bands per SSE instruction or 8 via AVX2.
  • Spectral dynamics mode: per-bin FFT threshold clamping (Soothe2 territory) using the existing overlap-add Match EQ infrastructure.
  • Non-stationary spectral analysis for Match EQ: the current Match EQ analysis assumes constant-frequency sinusoids within each FFT frame. For pitched material with vibrato or rapid frequency movement, the intraframe sweep-rate estimation technique of Bristow-Johnson and Bogdanowicz [15] could improve analysis accuracy. Their method fits a quadratic to the log spectrum to extract instantaneous frequency sweep rate and amplitude ramp rate per spectral peak — directly applicable to the existing overlap-add FFT infrastructure in NaturalPhaseEngine.
  • Zero-Lag auto-switch: automatic transition between linear-phase (precision) and minimum-phase (real-time) based on transient detection.
  • Embedded/fixed-point port: for future hardware pedal or microcontroller targets (Daisy, Bela), the filter topology should switch to Direct Form I. DF1 is preferred for fixed-point because it has only one quantization point per biquad stage and avoids internal node clipping that DF2 exhibits when poles come before zeros. Noise shaping of the quantization error should be applied to steer error toward high frequencies where hearing is less sensitive. Implementation references: [13][14].
  • Wavetable carrier synthesis for spectral vocoders: the FreeVox8 companion plugin uses a fixed carrier waveform for vocoder synthesis. Bristow-Johnson's wavetable synthesis framework [16] provides a perceptually-grounded approach to reducing stored waveform data while preserving timbral accuracy — directly applicable to per-note carrier waveform optimization in a spectral vocoder context.

9.2 Smart EQ Evolution

  • Continuous slope suggestions: extend ResonanceDetector to recommend shelf slopes and HP/LP cutoffs, not just Bell cuts.
  • EQ Sketch mode: draw a target curve, system generates band parameters via least-squares fitting to the drawn shape.
  • Cross-instance resonance sharing: via ARC-Core local IPC spine, multiple plugin instances communicate detected resonances to avoid duplicate cuts.

9.3 Platform Expansion

  • Dolby Atmos 9.1.6: expand isBusesLayoutSupported for discrete immersive channel arrays with spatial zone linking.
  • CLAP format: add CLAP plugin target alongside VST3/AU.
  • Apple Silicon native SIMD: ARM Neon intrinsics for M1/M2/M3 chips.

Advanced Runtime Stability & Temporal Coherence

FreeEQ8’s architecture extends beyond static frequency-domain correctness and addresses the significantly harder problem of dynamic realtime stability under live parameter mutation.

Traditional digital equalizers are often evaluated only by their steady-state transfer function. However, professional realtime DSP systems must also maintain temporal coherence during:

  • rapid automation sweeps
  • live node dragging
  • oversampling mode transitions
  • FIR kernel rebuilds
  • nonlinear stage updates
  • host buffer-size changes
  • sample-rate switching
  • transport discontinuities

FreeEQ8 explicitly treats these as first-class DSP engineering problems rather than GUI-layer concerns.


Decramped High-Frequency Response

Conventional bilinear-transform EQ topologies suffer from frequency warping near the Nyquist boundary. As center frequencies approach Nyquist, bell and shelving responses become compressed and distorted ("cramped"), causing:

  • narrowed bandwidth
  • asymmetric curves
  • exaggerated resonance
  • brittle high-end behavior
  • loss of analog-like openness

FreeEQ8 uses the Simper SVF topology for its Dynamic EQ path due to superior modulation stability and lower coefficient-change noise. Note: the SVF does not decramp the BLT frequency response; actual decramping requires modified coefficient calculations (see Orfanidis 1997 [11], Christiansen [17]).

This improves:

  • high-shelf smoothness
  • perceptual air retention
  • phase consistency
  • upper-octave proportionality
  • mastering-grade top-end behavior

The result is a high-frequency response that remains spatially open and tonally stable rather than collapsing toward the Nyquist boundary.


Deterministic Zero-Allocation Audio Pipeline

Realtime audio systems cannot tolerate nondeterministic memory operations on the render thread.

Dynamic allocation inside the audio callback introduces:

  • scheduler stalls
  • cache invalidation
  • priority inversion risk
  • render underruns
  • audible clicks/pops

FreeEQ8 enforces allocation-free audio processing by preallocating critical DSP structures during initialization and prepareToPlay() stages.

This includes:

  • FFT buffers
  • FIR staging regions
  • linear-phase magnitude buffers
  • oversampling workspaces
  • SIMD-aligned processing blocks
  • analyzer accumulation memory

By eliminating heap activity from the realtime render path, FreeEQ8 maintains deterministic execution timing compatible with professional DAW environments.


FIR Rebuild Safety & Latency-Coherent Kernel Swapping

Linear-phase FIR systems inherently introduce latency that must remain synchronized with host Automatic Delay Compensation (ADC).

The more difficult engineering problem occurs when FIR kernels rebuild dynamically during playback due to:

  • node movement
  • Q adjustment
  • mode switching
  • oversampling changes
  • linear-phase state mutation

Instantaneous kernel replacement can produce:

  • zipper noise
  • impulse discontinuities
  • phase jumps
  • transient pops
  • convolution boundary artifacts

FreeEQ8’s architecture is designed around latency-coherent rebuild safety principles including:

  • staged coefficient generation
  • deferred kernel activation
  • smoothed transition handling
  • realtime-safe synchronization boundaries
  • interpolation-aware state mutation

Future revisions target:

  • dual-kernel crossfading
  • partitioned convolution interpolation
  • sample-accurate kernel morphing
  • overlap-save transition blending

These techniques represent the same class of DSP problems solved in elite mastering processors and high-end linear-phase equalizers.


Oversampling Integrity & Anti-Aliasing Rejection

Oversampling alone does not eliminate aliasing.

Nonlinear DSP stages such as:

  • saturation
  • harmonic enhancement
  • clipping
  • nonlinear drive
  • dynamic waveshaping

generate harmonic content above Nyquist that must be aggressively filtered before downsampling.

Insufficient stopband attenuation allows folded harmonics to re-enter the audible spectrum as:

  • intermodulation distortion
  • metallic high-frequency artifacts
  • transient smearing
  • unstable stereo imaging

FreeEQ8’s oversampling architecture is designed around:

  • polyphase filter structures
  • half-band reconstruction filters
  • steep transition-band control
  • high stopband attenuation
  • alias-rejection-aware nonlinear processing

Future optimization targets include:

  • > 96 dB stopband rejection
  • adaptive oversampling topology
  • SIMD-optimized polyphase stages
  • latency-aware oversampling switching
  • dynamic quality scaling under CPU pressure

This positions the engine toward mastering-grade nonlinear processing integrity.


Numerical Stability Under Extreme Automation

As DSP systems become more sophisticated, the dominant engineering challenge shifts from static coefficient correctness toward temporal numerical stability.

FreeEQ8’s evolving architecture targets resilience under:

  • high-rate automation
  • denormal conditions
  • coefficient interpolation stress
  • host timing jitter
  • SIMD state synchronization
  • oversampled nonlinear phase alignment
  • multithreaded analyzer interaction

This class of engineering is rarely addressed in independent DSP projects despite being essential for commercial-grade reliability.

The FreeEQ8 engine is therefore designed not merely as a feature-rich equalizer, but as a realtime-safe DSP platform engineered around deterministic execution, temporal coherence, and mathematically stable signal transformation under hostile runtime conditions.

10. Real-Time Safety & Security Audit

This section documents the engineering measures that ensure FreeEQ8/ProEQ8 meet
defense-grade real-time safety, memory safety, and security requirements. Each
subsection addresses a specific attack vector or failure mode identified in
rigorous code audits.

10.1 Denormal Handling & Filter Stability

Threat model: IIR filters can produce NaN/Inf outputs or severe CPU penalties
when processing denormal floating-point values (numbers < ~1e-38).

Mitigation:

// PluginProcessor.cpp — top of processBlock()
juce::ScopedNoDenormals noDenormals;  // Flushes denormals to zero for entire block
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SVF inherent stability: The Simper SVF topology uses trapezoidal integration,
which is unconditionally stable under audio-rate parameter modulation. Unlike
Transposed Direct Form II (TDF-II), the SVF state variables cannot diverge even
under rapid coefficient changes because the integrators are bounded by the
feedback structure. See Simper [1] §4 for the stability proof.

Saturation clamping: All four saturation modes explicitly clamp outputs:

// Tanh: inherently bounded to [-1, +1]
// Tube/Tape: soft-clip with gain compensation
// Transistor: hard-clip to [-1, +1] then scale by invD
return std::clamp(x * d, -1.0f, 1.0f) * invD;
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10.2 Audio Thread Real-Time Guarantees

Threat model: Audio glitches (dropouts) occur when the audio thread blocks,
allocates memory, or waits on locks.

Zero-allocation guarantee: The following operations are verified to perform
zero heap allocations during processBlock():

Operation Implementation Allocation?
Oversampling order change Oversampling::reset() on pre-built pool None
Linear phase toggle Atomic flag sets linPhaseDirty None
Match EQ apply Pre-allocated correctionGain[] array None
Spectrum push Triple-buffer slot swap (atomic) None
Parameter smoothing Stack-local interpolation None
Band coefficient update bq.set() writes to member arrays None

Oversampler pool: All three oversampling orders (2×/4×/8×) are constructed
in prepareToPlay() into a fixed std::array<std::unique_ptr<Oversampling>, 3>.
The audio thread indexes into this array; it never calls new or delete.

// PluginProcessor.h
std::array<std::unique_ptr<juce::dsp::Oversampling<float>>, 3> oversamplers;

// prepareToPlay() — allocate once
for (int i = 0; i < 3; ++i)
    oversamplers[i] = std::make_unique<Oversampling<float>>(
        2, i + 1, Oversampling<float>::filterHalfBandPolyphaseIIR);
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10.3 Lock-Free Concurrency Model

Threat model: Mutex contention between audio and UI threads causes priority
inversion and audio dropouts.

Triple-buffer SPSC architecture: Both SpectrumFIFO and LinearPhaseEngine
use a canonical swap-chain triple buffer with three slots indexed by a permutation
of {0, 1, 2}:

// SpectrumFIFO.h — audio thread (producer)
void push(const float* data, int n) {
    std::memcpy(buffers[writeSlot].data(), data, n * sizeof(float));
    // Atomic swap: writeSlot ↔ midSlot
    int old = midSlot.exchange(writeSlot, std::memory_order_release);
    writeSlot = old;
}

// UI thread (consumer)
bool consume(float* out, int n) {
    // Atomic swap: midSlot ↔ readSlot
    int slot = midSlot.exchange(readSlot, std::memory_order_acquire);
    readSlot = slot;
    std::memcpy(out, buffers[readSlot].data(), n * sizeof(float));
    return true;
}
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Stress test results: Tests/AuditRegressionTest.cpp runs concurrent
producer/consumer threads for 400 ms per trial. Results on Intel i7-3720QM:

Test Samples Produced Buffers Consumed Data Tears
SpectrumFIFO 239,000,000 5,528 0
LinearPhaseEngine 110,000 kernels 40,000 reads 0

Zero data tears across 239 million samples confirms the memory_order_release/
acquire fence pairs are sufficient for all x86-64 and ARM64 architectures.

10.4 Smart EQ Thread Isolation

Threat model: Heavy analysis algorithms (FFT, peak detection, scoring) running
on the audio thread cause dropouts.

Implementation: The ResonanceDetector analysis runs exclusively on the
UI timer thread at 30 Hz, never on the audio thread:

// PluginEditor.cpp — timerCallback() at 30 Hz
void timerCallback() override {
    // Read spectrum from triple-buffer (non-blocking)
    if (processor.spectrumFifo.consume(spectrumData, fftSize)) {
        // Analysis runs HERE, on the UI thread
        auto suggestions = resonanceDetector.analyse(spectrumData, intent);
        responseCurve.setSuggestions(suggestions);
    }
}
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The audio thread's only responsibility is pushing raw FFT magnitudes into the
triple-buffer via spectrumFifo.push() — a single memcpy + atomic swap.

10.5 Memory Bounds & Buffer Safety

Threat model: Buffer overruns when DAW sends unexpectedly large blocks or
when oversampling multiplies buffer sizes.

MatchEQ chunking: Prior to v2.2.0, MatchEQ::applyCorrection() silently
returned without processing when numSamples > fftSize. Now it chunks:

void applyCorrection(float* data, int numSamples) {
    const int maxChunk = fftSize / 2;  // 2048
    for (int offset = 0; offset < numSamples; offset += maxChunk) {
        int chunk = std::min(maxChunk, numSamples - offset);
        applyChunk(data + offset, chunk);  // Process bounded chunk
    }
}
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Oversampling buffer bounds: JUCE's Oversampling class internally manages
buffers sized to maxBlockSize * oversamplingFactor. We call initProcessing()
with the maximum expected block size in prepareToPlay().

10.6 Cryptographic & Licensing Security

Threat model: License bypass, key forgery, replay attacks, timing attacks.

HMAC-SHA256 signatures: License keys are signed with HMAC-SHA256. The signing
secret is XOR-obfuscated in the binary (not plaintext):

// LicenseValidator.h — obfuscated secret
static constexpr uint8_t enc[] = { 0x0a, 0x10, 0x13, ... };  // XOR 0x5A
for (size_t i = 0; i < sizeof(enc); ++i)
    buf[i] = (char)(enc[i] ^ 0x5A);
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Constant-time comparison: Signature verification uses XOR accumulation to
prevent timing side-channels:

int mismatch = 0;
for (int i = 0; i < expectedB64.length(); ++i)
    mismatch |= expectedB64[i] ^ receivedSig[i];
return mismatch == 0;
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Device binding: Licenses are bound to a SHA-256 hash of:

  • macOS: IOPlatformUUID from IOKit
  • Windows: HKLM\SOFTWARE\Microsoft\Cryptography\MachineGuid
  • Linux: /etc/machine-id or /var/lib/dbus/machine-id

Activation limits: Server enforces 2 devices per license with idempotent
Stripe webhook handling (KV deduplication by session:${session.id}).

10.7 Supply Chain & Build Isolation

Threat model: Compromised dependencies or build scripts inject malicious code.

Dependency pinning: JUCE is pinned to v7.0.12 as a git submodule with a
specific commit hash. The build does not fetch arbitrary remote packages.

Server isolation: The server/ directory contains a standalone Cloudflare
Worker deployed separately from the plugin binary. It is never compiled into
the VST3/AU/Standalone artifacts. The plugin performs offline HMAC validation
first; online activation is optional and fails gracefully.

CI/CD hardening: GitHub Actions workflows use:

  • Pinned action versions (actions/checkout@v4)
  • Explicit runner images (macos-14, ubuntu-latest, windows-latest)
  • No arbitrary script downloads in the build path
  • pluginval validation at strictness-level-10 before artifact upload

10.8 Audit Summary

Category Threat Mitigation Verified
Denormals CPU stall, NaN ScopedNoDenormals
Filter explosion Inf output SVF trapezoidal stability
Audio thread alloc Dropout Pre-allocated pools
Lock contention Priority inversion Lock-free triple-buffer
Smart EQ on audio thread Dropout UI timer isolation
Buffer overrun Crash/exploit Chunking + bounds checks
License forgery Piracy HMAC-SHA256 + device bind
Timing attack Key leak Constant-time compare
Supply chain Backdoor Pinned deps, isolated server

All mitigations are verified via automated tests (Tests/AuditRegressionTest.cpp,
Tests/SvfTest.cpp) and manual code audit. The codebase achieves Production-grade
real-time safety
for mission-critical audio deployment.


Published Outreach

This paper has been summarized and published in accessible formats:


Acknowledgments

The Simper SVF topology is due to Andrew Simper (Cytomic) [1]. The RBJ biquad
coefficients and Audio EQ Cookbook are due to Robert Bristow-Johnson [6].

The 5-DOF constraint framework in §2.4, the geometric-mean pinning approach
in §9.1, and the Q·sqrt(G) convention documented in SvfBiquad.h are all
drawn from public comments by Robert Bristow-Johnson on r/DSP (May 2026) [10]
in response to questions raised by this project. His analysis correctly
identified that cramping is a BLT property affecting both topologies equally,
and that the standard Cookbook 5th constraint (Nyquist = DC) is the root cause.

The characterization of the SVF's actual advantages — improved SNR near DC,
reduced coefficient-change noise, and more stable interpolation for Dynamic EQ
— is due to SkoomaDentist's r/DSP comment (May 2026) [12]. The insight that
these properties are orthogonal to frequency warping correction clarified the
correct framing for this paper's use of the SVF topology.

JUCE forum feedback from Nitsuj70, holy-city, zsliu98, and kerfuffle informed
the Q-distortion measurements and identified errors in the original paper.
Rekkerd.org and AudioApp.cn provided early editorial coverage.
This work is released under GPL-3.0.


References

[1] A. Simper, "Solving the continuous SVF equations using trapezoidal integration
and equivalent currents," Cytomic, 2013.
https://cytomic.com/files/dsp/SvfLinearTrapOptimised2.pdf

[2] W. Pirkle, "Designing Audio Effect Plugins in C++," Focal Press, 2019.

[3] J. Reiss and A. McPherson, "Audio Effects: Theory, Implementation and
Application," CRC Press, 2014.

[4] F. Renn-Giles and D. Rowland, "Real-time 101," ADC 2019.
https://github.com/hogliux/farbot

[5] JUCE, "juce::dsp::Oversampling," Articy, 2023.
https://docs.juce.com/master/classjuce_1_1dsp_1_1Oversampling.html

[6] R. Bristow-Johnson, "Audio EQ Cookbook," musicdsp.org, 1994.
https://www.musicdsp.org/files/Audio-EQ-Cookbook.txt

[7] B. C. J. Moore, "An Introduction to the Psychology of Hearing,"
6th ed., Brill, 2012.

[8] ISO 226:2003, "Acoustics — Normal equal-loudness-level contours."

[9] H. Haas, "The influence of a single echo on the audibility of speech,"
Acustica, vol. 1, pp. 49-58, 1951.

[10] R. Bristow-Johnson, comment on "I wrote a paper on why your EQ plugin lies
to you at high frequencies," r/DSP, Reddit, May 2026.
https://www.reddit.com/r/DSP/comments/1tqynr5/

[11] S. P. Orfanidis, "Digital parametric equalizer design with prescribed
Nyquist-frequency gain," J. Audio Eng. Soc., vol. 45, no. 6, pp. 444-455,
1997. https://www.collinsaudio.com/Prosound_Workshop/orfanidis%20decramping.pdf

[12] SkoomaDentist, comment on "I wrote a paper on why your EQ plugin lies
to you at high frequencies," r/DSP, Reddit, May 2026.
https://www.reddit.com/r/DSP/comments/1tqynr5/

[13] R. Bristow-Johnson, answer to "Why does the Direct Form I become our first
choice for fixed-point implementation?" DSP Stack Exchange, 2022.
https://dsp.stackexchange.com/questions/76826/why-does-the-direct-form-i-become-our-first-choice-for-fixed-point-implementatio/76855#76855

[14] R. Bristow-Johnson, answer to "Best implementation of a real-time,
fixed-point IIR filter with constant coefficients," DSP Stack Exchange.
https://dsp.stackexchange.com/questions/21792/best-implementation-of-a-real-time-fixed-point-iir-filter-with-constant-coeffic/21811#21811

[15] R. Bristow-Johnson and K. Bogdanowicz, "Intraframe Time-Scaling of
Nonstationary Sinusoids Within the Phase Vocoder," in Proc. IEEE Workshop
on Applications of Signal Processing to Audio and Acoustics (WASPAA),
New Paltz, NY, Oct. 2001, pp. W2001-1–W2001-4.

[16] R. Bristow-Johnson, "Wavetable Synthesis 101, A Fundamental Perspective,"
in Proc. AES 101st Convention, Los Angeles, Nov. 1996, Preprint 4486.
(Also: "A Detailed Analysis of a Time-Domain Formant-Corrected Pitch-Shifting
Algorithm," J. Audio Eng. Soc., vol. 43, no. 5, pp. 340–352, May 1995.
https://aes2.org/publications/elibrary-page/?id=6514)

[17] K. B. Christiansen, "Parametric Equalizer Design with Arbitrary Frequency
Response Specification Near Nyquist," [paper pending author confirmation
— referenced by R. Bristow-Johnson as a more complete treatment than
Orfanidis 1997, resolving the slope discontinuity at Nyquist].

[18] V. Zavalishin, "The Art of VA Filter Design," Urs Heckmann Audio, 2018.
https://www.native-instruments.com/fileadmin/ni_media/downloads/pdf/VAFilterDesign_2.1.0.pdf
(Provides the TPT/trapezoidal integration framework underlying the Simper SVF.)

[19] R. Bristow-Johnson, "The Equivalence of Various Methods of Computing
Biquad Coefficients for Audio Parametric Equalizers," in Proc. AES 97th
Convention, San Francisco, Nov. 1994, Preprint 3906.
(Proves that all biquad topologies produce identical transfer functions —
directly supports §2.3 measurement of 0.000 dB difference between RBJ and SVF.)

[20] U. Zölzer (Ed.), "DAFX: Digital Audio Effects," 2nd ed., Wiley, 2011.
(Standard DSP reference for filter structures, oversampling, and audio effect

implementation methodology cited across §2, §3, §4.)

Further Reading

The following works informed the broader FreeEQ8 ecosystem and are recommended
for readers interested in related DSP topics, though they do not directly support
claims made in this paper:

Robert Bristow-Johnson — additional published work

  • "Performance of Low-Order Polynomial Interpolators in the Presence of Oversampled Input," AES preprint — relevant to oversampling interpolation quality in future embedded ports.
  • "Effect of DAC Deglitching on Frequency Response" — measurement methodology for audio hardware characterization.
  • "Comments on A Digital Approach to Time-Delay Spectrometry" — audio measurement systems context.

Julius O. Smith III — digital filter theory

  • "Introduction to Digital Filters with Audio Applications," W3K Publishing / CCRMA online. https://ccrma.stanford.edu/~jos/filters/ Comprehensive treatment of the bilinear transform, IIR filter design, and direct-form topologies. Foundational reading for §2.1–§2.4.
  • "Audio Signal Processing in MATLAB." https://ccrma.stanford.edu/~jos/sasp/ Complements the Zölzer DAFX reference [20] for implementation methodology.

Knud Bank Christiansen

  • Parametric EQ design work on decramped response near Nyquist. RBJ describes this as a more complete treatment than Orfanidis (1997), resolving the slope discontinuity at Nyquist. Full citation pending; reference [17] will be updated when confirmed.

Vadim Zavalishin

  • "The Art of VA Filter Design," 2nd ed. — already cited as [18]. The full book (freely available) covers nonlinear extensions, implicit solvers, and topology-preserving discretization beyond what is cited in §2.2.

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