Game Dev @ TovenArc. Building the backbone of immersive play. C++ / Graphics / Systems
Skills/Languages
Languages: C++, C#, HLSL/GLSL, Python Engines: Unreal Engine 5, Unity, Godot Specialties: Graphics Programming, Gameplay Systems, Physics, Performance Optimization
Currently learning
Diving deep into ECS (Entity Component System) architecture, procedural content generation, and AI-driven NPC behaviors.
Currently hacking on
Developing an open-source tool for Unreal Engine to streamline asset management. Also, a side project: a fast-paced rogue-lite platformer.
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