It’s been about seven years since I wrote-up a blog post so, but updates! For one thing I’m forty now. Which is excessive.
To kick things off, everything Trent Polack on the internet has been updated over the last few weeks with Trent Polack’s Internet Website and and the GitHub Site getting the most attention. A lot of small work was done to make sure that some degree of visibility can be maintained without things like Twitter and Facebook (which I’m now off of) including signing up for a bunch of sites I’ve never heard of; here’s the socials list:
It’s not much and nothing really has filled the void of Twitter circa 2008 for me, but something will someday. So, one of the things I want to do with getting more engaged with the internet again is finding ways to make reaching out and staying in touch easier. I’ve long held the dream that I’d be the person to really nail WebGL and come up with a platform to recreate the Newgrounds era flash game days but, at this point, I have to realize that’s likely not happening. That said, I am getting far more proactive about trying to keep any of the work and tools I do make on GitHub. Something about it the open-source model is just so exciting to me. Makes me feel an internet cowboy.
One other change is that my main blog is now housed on the Squarespace site with the rest of my things; I figure that if I’m going to go through the effort to make a big redesign I might as well use the thing. And it’s not exactly far off from being Medium.
Speaking of: I will still cross-post to the Medium Blog because: A) Medium’s always been good to me, B) I actually have followers there.
I’ll try and get another short post up in the next few days but the quick version: messing around with a project in Unity (!), doing more random tool work as it arises and seeing what I can port to a generalized Github repo. I’m also tinkering with same procedural generation-aided workflow that everyone else is with tools like Houdini, Gaea 2, World Creator, and Ember Gen. Looking forward to having some random stuff to show off like the good ol’ days.
One project I’ve found while endlessly trawling GitHub late at night is Needle Tools, It’s exactly what I’ve always wanted to see out of the WebGL ecosystem at the quality (and frictionless-experience) I’ve always thought could be huge. Anyway, here’s a picture of my Terminal, it’s so pretty:
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