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Dwarven Stronghold Update!

UnitBuilds on October 28, 2026

For anyone excited, Dwarven Stronghold's sim loop is nearing completion and the procedural rendering engine is working! Still alot of wiring to do...
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Emmanuel Paul •

Looks insane. Hope I can play it though on my potato device 😢

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EffessDev •

I was asking the same question (proof) 🥲

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Emmanuel Paul •

Yeah 🙃. What are the specs on your end? Like, I don't even use my device for gaming. Not sure if it will be up to the task. Would love to see a gameplay video though.

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EffessDev •

I don't even have a GPU lol

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Akhouri Anmol Kumar •

Lol but have ryzen 7 processor right 🤣 ?

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EffessDev •

7730 U lol

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UnitBuilds •

Little Teaser

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EffessDev • • Edited

That looks insane i was thinking about a 2d game lol 😭 That looks really good i hope my laptop could run it...

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UnitBuilds •

I hope so too. It's procedural and uses SDF ray tracing, so it's 50:50, on the demo scene for the renderer (not the tunnel, outside, with water, trees, clouds and a cow walking), I was hitting 300 fps on my RX 9060xt, but at tiny window resolution. So I'm not even sure if I'll be able to run it...

That being said, I did design it to be separate rendering from sim, specifically so the game can 'run' smoothly on a potato, just the rendering end that needs optimization to make it work better. Idk, if performance is crap, I'll probably do compiled shaders and assets at launch, so no more ray-traced rendering, but should 10x rendering performance. All depends on how well it works.

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EffessDev •

I am using iGPU will it work?

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UnitBuilds •

Probably? No clue yet, still alot of work to do till I can get proper performance metrics for a full-sim run

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𝐓𝐡𝐞 𝐋𝐚𝐳𝐲 𝐆𝐢𝐫𝐥 •

👀