My name is Arki and I develop VR/AR/MR applications based on Unity. Over time, I began to notice that Unity lacked some functionality, so I decided to develop plugins.
The full collection of plugins is here.
Here are some of them:
Better Attributes
A plugin that allows you to:
- Choose an implementation for the interface directly in the Inspector;
- Make fields read-only;
- Display a preview of the object/texture in the Inspector;
- Draw Vector3 and Quaternion values in the scene;
- View the Inspector of another object;
- Improved Enum value selection in the Inspector;
Better Scene Management
This plugin improves the use of scene loading and allows the inspector to display a scene reference field in the project.
Better Runtime Console
On-screen console, which will be very convenient for viewing logs in the application without the need to connect a debugger or logcat for Android.
Better Extensions
A set of class extensions, Unity AsyncOperation asynchronous wait extensions, and UI button click wait extensions.
And what's next?
And next I deal with some very useful plugins.
- Better Validation - a plug-in that allows you to check the values in the inspector field, and check the project of the fields that did not pass the check;
- Better Runtime Diagnostics - this plug-in allows you to output RayCasts, colliders, collision collisions in the application assembly. It will also allow you to display the current statistics of the application, for example, the number of FPS, CPU time, the number of vertices and triangles. And a console with commands that will call methods and return values.
- Better Unity Patterns - a set of basic patterns with examples for convenient and fast development of applications.
Contacts
If you are interested in my plugins, you can visit my GitHub. I also help with studies and blog at this link.
Thank you for your attention!
Top comments (0)