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Cover image for Chrome - Unlimited frame rate

Chrome - Unlimited frame rate

uwutrinket profile image Rémi ・1 min read

It hasn't been working on Chrome in 2018 but it's working again in September 2019.

It can be hard to track how small changes affect the performance of a WebGL project if you’re well within the limits of your GPU and browser.

You can check in details frame rate variations on modifications such has adding a Shader Pass or merging geometries, disabling frustum culling, etc..

How to

  • 1. Run Chrome through
open -a "Google Chrome" --args --disable-gpu-vsync

or depends on your settings

open -a "Google Chrome" --args --disable-gpu-vsync --disable-frame-rate-limit
  • 2. Open console Rendering tab (in more tools)

Alt Text

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Tested on iMac end 2013 Mojave
Source on medium

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uwutrinket profile

Rémi

@uwutrinket

Je suis un crapaud devenu humain par accident / Géographe pauvre sans instrument de mesure

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