Well, I do have some example on my github, one of them is this (codebase). Which is a card game, clone of another one called Earthcore: Shattered Elements, mobile card game that got shut down in march, if I remember well.
If you check my version, you can definitely notice what I mean by not having ux skills lol.
But the logic is there, and I was implementing a way to make it playable online in multiplayer via websockets
What a shame I don't understand game rule. I've never play any card game before. I guess that you want the interface for it. I enjoy it very much, the same feeling when I sit infront of blank canvas, and imagine of what story it should telling...
I can not browse in Earthcore game website. I googled and got some like this
Is that what you want to create? What could be it's story?
Yes, basically there are three different elements, and cards have a cost (and creatures, I am just copying cost and element).
Making the card face each other the one with the right element will win over the facing one, taking off the cost point off the life of the guy who played it.
That is just one example of a game though look at this, way easier to play with
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Well, I do have some example on my github, one of them is this (codebase). Which is a card game, clone of another one called Earthcore: Shattered Elements, mobile card game that got shut down in march, if I remember well.
If you check my version, you can definitely notice what I mean by not having ux skills lol.
But the logic is there, and I was implementing a way to make it playable online in multiplayer via websockets
What a shame I don't understand game rule. I've never play any card game before. I guess that you want the interface for it. I enjoy it very much, the same feeling when I sit infront of blank canvas, and imagine of what story it should telling...
I can not browse in Earthcore game website. I googled and got some like this
Is that what you want to create? What could be it's story?
Yes, basically there are three different elements, and cards have a cost (and creatures, I am just copying cost and element).
Making the card face each other the one with the right element will win over the facing one, taking off the cost point off the life of the guy who played it.
That is just one example of a game though look at this, way easier to play with