
I am not a designer myself, but for the better part of the last decade, I've been involved in a lot of frontend projects and worked closely with de...
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"good artists borrow, great artists steal"
Don't know how borrow works in this context but I guess there is some truth to that 😃
Great read!
One thing I’d add is the importance of design systems—even a lightweight one can help maintain consistency and reduce decision fatigue. I mean defining a collection of reusable components, guidelines, and standards that help teams build consistent, cohesive user interfaces
Yes! It sure helps to have some guidelines! The Germans say „if multiple chefs cook together the food will be too salty“
I remember reading a book, "Steal Like an Artist," which works for creative people and for devs as well. Observation is our everything; the more great designs you observe, the better taste you will have 😀.
Yeah that stealing thing is important - but equally important to be able to find the stolen stuff when you need it 😃
Wow, i really needed this. Don't reinvent the wheel just use it.😁
Yes, I need to remind myself constantly 😃
pretty cool seeing someone just say keep it boring-first tbh, makes me wonder - you ever feel torn between playing it safe or pushing your own twist even before you’re an expert?
The force is strong within me. But every now and then a non boring component catches me. These 3D animated globes are really tempting and hard to ignore
(Not mine, Source: reddit.com/r/threejs/comments/oydq...)
Love these - breaking things down and choosing one main action per section has saved me so many headaches.
Curious, which design rule do you let yourself break first once you’re comfortable with the basics?
I'll leave that to the designers :-)
Pretty cool honestly, I always end up overthinking layouts way too much. Sometimes just sticking to the basics keeps me sane.
Trying new things is always tempting though 👀
cool visual