I built a free 3D open world with 7 games that runs in any browser on your phone - no download.
Built with Three.js r171, now migrating to WebGPURenderer with WebGL2 fallback for 120fps mobile.
Live: https://zanedeepworld.com
About: https://zanedeepworld.com/about
Tech: Three.js, WebGPU, Vercel. All original music by me. Would love feedback from 3JS devs on WebGPU perf.
Top comments (1)
For the mobile performance feedback, a small table of device, browser, renderer, and frame-time spikes would make reports easier to compare than a single FPS number. Keep the same scene and resolution for both renderers.
Does the game show testers whether WebGPU or the WebGL2 fallback is active?