Just started messing with three.js after taking an interest in 3D animation through the web. So far, it's been really fun figuring out the shapes and how to consider perspectives, camera angles and lighting when displaying objects. If anyone has considered using something like WebGL but maybe wants to try something a little bit easier, three.js is definitely the way to go!
For further actions, you may consider blocking this person and/or reporting abuse
Top comments (2)
Hey, congrats, what are the resources that you are referring to? Why did you choose Three over Babylon?
Hey! I've mainly just been finding tutorials on youtube and the reason I chose to start with Three was because it was recommended to me by several developers.