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田也
田也

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I catalogued 217 game asset packs — here is what is actually inside

I spent a weekend cataloguing 217 game asset packs. Here is what is actually inside them — file counts, formats, and which ones are worth your time.

Why bother

Asset hunting is the worst part of starting a project. You open 40 tabs, download 12 zips, and half of them are 2012-era sprite sheets with no license file. So I pulled the whole set into one place and measured what is really there.

The numbers

  • 217 packs, ~465 MB compressed
  • 2D art: 146 packs
  • 3D models: 50 packs
  • UI kits: 17 packs
  • Audio: 10 packs
  • Textures: 10 packs

File formats I found across the catalog: PNG, SVG, OBJ, FBX, glTF, OGG, WAV, TTF, TMX/TSX, Aseprite source.

What the sizes actually mean

A 0.2 MB pack can still be great — Pixel Platformer is 252 files in 250 KB, because pixel art compresses well. Meanwhile some 14 MB packs are mostly palette textures, not models.

Rule of thumb I ended up with:

  • Under 1 MB — usually pixel art or icons. Great for jams.
  • 1–5 MB — the sweet spot: platformer kits, UI packs, low-poly props.
  • 5–15 MB — 3D kits and audio packs, or 1,000+ file art packs.

Format notes worth knowing before you buy anything

2D packs almost always ship spritesheets plus individual PNGs. Check whether individual sprites are included — slicing a spritesheet yourself is a day of work you do not get back.

3D kits vary wildly. The good ones ship OBJ + glTF + FBX + a texture folder. The bad ones ship OBJ only and no materials.

UI packs with SVG sources are worth 2–3× more than PNG-only ones, because you can restyle them without re-exporting.

Audio packs in OGG + WAV are the practical combo: OGG for the build, WAV for editing.

License check

Everything I catalogued is CC0 — commercial use allowed, attribution not required. That matters more than the art quality: an unclear license will burn a week of legal review when you ship.

How I organize it now

Five folders, matching the categories above, with the pack name and file count in the folder name. Preview image next to each. When I start a prototype I copy the whole folder, not individual files.

Open data

I published the index itself if you want to browse or build on it:

If you want to skip the hunting, I put the catalog online with instant downloads and crypto checkout (no account, no KYC):

→ https://clr.sell.app

No subscription, no DRM. Take the free samples first if you want to test the quality.

What is your go-to source for game assets? Always looking for packs I missed.

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