Trying to figure out how to set up hand tracking functionalities in your AR experience? This Unity demo uses echoAR’s 3D model streaming in combination with ManoMotion, a framework for hand-tracking and gesture recognition in AR. The full demo can also be found on echoAR’s GitHub.
Any number of models can be uploaded to the echoAR console and streamed into the app. You can tap on any detected horizontal plane to move the active model to that location, and use the button at the top of the screen to switch to the next model. The button can be tapped on via the screen, but it can also be used by placing your hand in front of the camera and making a “click” gesture behind the button, as shown below.
Don’t have an API key? Make sure to register for FREE at echoAR.
- Clone this project and open in Unity
- Set your echoAR API key in the echoAR prefab.
- Upload the contents of the models folder through the echoAR console.
- Upload the metadata in the metadata folder for each model in the Data tab of the echoAR console.
You can also add your own models to the echoAR console by searching or adding your own, and they will appear when you cycle through the models. Just make sure that the number of models does not exceed the value you give to the maxModels variable of the Place on Plane script of the AR Session Origin.
Refer to our documentation to learn more about how to use Unity and echoAR.
If you want more demos of Manomotion’s technology, there are additional demos created by Manomotion in the Manomotion/Examples folder. Although these do not incorporate echoAR, they show off a lot more functionality. Please see ManoMotion’s website to see documentation and to get your own API key.
Demo created by Caleb Biddulph.
echoAR (http://www.echoAR.xyz; Techstars ’19) is a cloud platform for augmented reality (AR) and virtual reality (VR) that provides tools and server-side infrastructure to help developers & companies quickly build and deploy AR/VR apps and experiences.