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Aby Noctel
Aby Noctel

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Weekly Update #15

Hello everyone!
This past week was pretty great!

What I did

  • created another project and did all the usual stuff before getting to the new things
  • this time i used delta time for movement which makes it independent from frame rate which i think is quite nice
  • also in this project i decided to work with animations and see how they are in sfml

What I learned

  • precompiled headers were a thing, helps with the speed of loading the project and testing it
  • also learned that when using delta time speed is SO SLOW cause it's pixels/sec so i had to give it a bigger number like 400 or sth
  • also using int rect and chopping down the sprite sheet into small parts i was able to play each sprite frame by frame to get animations! so far only wrote for idle and walking animations

What's next

  • next up would be implementing physics like gravity and speed and etc
  • after that i should go back to the animations and write for the jumping and falling animations as well using the physics i made previously
  • after these... i'm not sure what would follow in all honesty, i'll think of it when i get there i suppose

That's all for this week, I hope you all are safe and sound. Stay healthy, stay lovely, and I'll see you all again next week!

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