This is not mine, I give credit to 'Pezzza's work' YouTube channel.
This came up on my feed and I was thinking this is going to be a bit dull, nope!
This is not mine, I give credit to 'Pezzza's work' YouTube channel.
This came up on my feed and I was thinking this is going to be a bit dull, nope!
For further actions, you may consider blocking this person and/or reporting abuse
Habdul Hazeez -
L RodrΓguez -
Tanmoy Basak Anjan -
Akash Jana -
Top comments (6)
I was blown away but I guess it was something like
balls.dist <= other.balls.dist
Instead of
balls.dist => other.balls.dist
Lol scientific
ROFL. But there's truth in your comment.
Indeed this is the famous balls dist algorithm π
Can you think of real world applications for things that should not collide with other things π
I am learning game development, So here is a thought.
A platform puzzle escape room type game, where character needs to navigate through the room without being killed by boulders, and these dots are boulders.
But like that video said in the end, it is not something I could code intentionally.
π€
Maybe one day π even trying will teach you something