Concurrent Video Processing with Go Goroutines and Channels
Go's goroutines and channels are purpose-built for concurrent I/O operations. Here's how I'd implement the video metadata fetcher for TopVideoHub in Go — processing 9 Asia-Pacific regions in parallel with controlled concurrency.
Why the Worker Pool Pattern
For TopVideoHub, launching 9 goroutines (one per region) is perfectly fine. But a worker pool teaches a more general pattern that scales to hundreds of regions or other batch tasks:
package fetcher
import (
"context"
"fmt"
"log"
"sync"
"time"
)
type FetchJob struct {
Region string
APIKey string
}
type FetchResult struct {
Region string
Videos []Video
Error error
Took time.Duration
}
// Pool runs fetch jobs with limited concurrency.
type Pool struct {
workers int
jobs chan FetchJob
Results chan FetchResult
client *YouTubeClient
wg sync.WaitGroup
}
func NewPool(workers int, client *YouTubeClient) *Pool {
return &Pool{
workers: workers,
jobs: make(chan FetchJob, 50),
Results: make(chan FetchResult, 50),
client: client,
}
}
func (p *Pool) Start(ctx context.Context) {
for i := 0; i < p.workers; i++ {
p.wg.Add(1)
go p.worker(ctx, i)
}
// Close Results when all workers finish
go func() {
p.wg.Wait()
close(p.Results)
}()
}
func (p *Pool) worker(ctx context.Context, id int) {
defer p.wg.Done()
for {
select {
case <-ctx.Done():
log.Printf("worker %d: context cancelled", id)
return
case job, ok := <-p.jobs:
if !ok {
return // Channel closed, no more jobs
}
start := time.Now()
videos, err := p.client.FetchTrending(ctx, job.Region, job.APIKey, 50)
p.Results <- FetchResult{
Region: job.Region,
Videos: videos,
Error: err,
Took: time.Since(start),
}
}
}
}
// Submit adds a job to the queue (blocks if queue is full).
func (p *Pool) Submit(job FetchJob) { p.jobs <- job }
// Close signals no more jobs and waits for workers to drain.
func (p *Pool) Close() { close(p.jobs) }
YouTube Client with Rate Limiting
package fetcher
import (
"context"
"encoding/json"
"fmt"
"net/http"
"net/url"
"time"
"golang.org/x/time/rate"
)
type YouTubeClient struct {
httpClient *http.Client
rateLimiter *rate.Limiter
}
func NewYouTubeClient() *YouTubeClient {
return &YouTubeClient{
httpClient: &http.Client{
Timeout: 30 * time.Second,
Transport: &http.Transport{
MaxIdleConnsPerHost: 10,
IdleConnTimeout: 90 * time.Second,
},
},
// 5 requests/second max, burst of 10
rateLimiter: rate.NewLimiter(rate.Limit(5), 10),
}
}
func (c *YouTubeClient) FetchTrending(ctx context.Context, region, apiKey string, maxResults int) ([]Video, error) {
// Block until rate limiter allows this request
if err := c.rateLimiter.Wait(ctx); err != nil {
return nil, fmt.Errorf("rate limit wait: %w", err)
}
params := url.Values{
"part": {"snippet,statistics"},
"chart": {"mostPopular"},
"regionCode": {region},
"maxResults": {fmt.Sprintf("%d", maxResults)},
"key": {apiKey},
}
reqURL := "https://www.googleapis.com/youtube/v3/videos?" + params.Encode()
req, err := http.NewRequestWithContext(ctx, http.MethodGet, reqURL, nil)
if err != nil {
return nil, err
}
resp, err := c.httpClient.Do(req)
if err != nil {
return nil, fmt.Errorf("http: %w", err)
}
defer resp.Body.Close()
if resp.StatusCode == 429 {
// Back off and signal retry
select {
case <-time.After(5 * time.Second):
case <-ctx.Done():
return nil, ctx.Err()
}
return c.FetchTrending(ctx, region, apiKey, maxResults) // retry
}
if resp.StatusCode != 200 {
return nil, fmt.Errorf("youtube API: HTTP %d", resp.StatusCode)
}
var apiResp struct {
Items []struct {
ID string `json:"id"`
Snippet struct {
Title string `json:"title"`
ChannelTitle string `json:"channelTitle"`
} `json:"snippet"`
Statistics struct {
ViewCount string `json:"viewCount"`
} `json:"statistics"`
} `json:"items"`
}
if err := json.NewDecoder(resp.Body).Decode(&apiResp); err != nil {
return nil, err
}
// Go's json.Unmarshal handles UTF-8 titles natively
videos := make([]Video, 0, len(apiResp.Items))
for _, item := range apiResp.Items {
videos = append(videos, Video{
VideoID: item.ID,
Title: item.Snippet.Title,
ChannelTitle: item.Snippet.ChannelTitle,
Region: region,
})
}
return videos, nil
}
Running the Full Pipeline
var regions = []string{"JP", "KR", "TW", "SG", "VN", "TH", "HK", "US", "GB"}
func RunFetchPipeline(ctx context.Context, apiKey string) ([]Video, error) {
client := NewYouTubeClient()
pool := NewPool(3, client) // 3 concurrent workers
ctx, cancel := context.WithTimeout(ctx, 2*time.Minute)
defer cancel()
pool.Start(ctx)
// Submit all jobs in a separate goroutine so we can read results concurrently
go func() {
for _, region := range regions {
pool.Submit(FetchJob{Region: region, APIKey: apiKey})
}
pool.Close()
}()
var all []Video
var errs []error
for result := range pool.Results { // Range closes when Results is closed
if result.Error != nil {
log.Printf("[%s] error: %v (took %v)", result.Region, result.Error, result.Took)
errs = append(errs, result.Error)
continue
}
log.Printf("[%s] %d videos in %v", result.Region, len(result.Videos), result.Took)
all = append(all, result.Videos...)
}
if len(all) == 0 {
return nil, fmt.Errorf("no videos fetched, %d errors", len(errs))
}
return all, nil
}
Performance for TopVideoHub
| Workers | Typical Time | Notes |
|---|---|---|
| 1 | ~20s | Sequential |
| 3 | ~8s | Balanced |
| 9 | ~3s | Full parallel |
Three workers gives TopVideoHub an 8-second fetch cycle for all 9 Asia-Pacific regions — fast enough to keep data fresh, conservative enough to avoid API rate limits. The channel-based design means adding Singapore or Vietnam to the regions list requires no architectural changes.
This article is part of the Building TopVideoHub series. Check out TopVideoHub to see these techniques in action.
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