Boom Boom Barrel is an unfinished project created using Unity. It is a time trial FPS with 3D modeling and animations based on free assets. The goal is to destroy the barrels before time runs out and the whole stage explodes. It has a burst damage system, so you have to keep your distance. In short, it is a green project to which new levels could be added, even with enemies instead of objects.
I would like to know what formation you recommend to learn how to create enemies with AI.
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