Welcome - and blog2video is a smart wedge: repurposing is where the ROI is obvious, because the content already exists and proved it has an audience, so you're not fighting the blank page, just changing format. The hard part in this category is the "uncanny" gap - auto-generated video that feels templated/soulless converts worse than the blog did, so your moat is whatever makes the output not look like every other text-to-video tool (pacing, voice, visual variety).
Founder-to-founder tip since you're new here: dev.to rewards "here's what I learned building X" over "here's my product" - the build-in-public angle (how you handle the video generation pipeline, cost per video, what broke) will get you far more goodwill and traffic than launch posts. On cost specifically - text-to-video gets expensive fast, so per-clip economics matter; I obsess over that with Moonshift (multi-agent pipeline, prompt to a shipped SaaS on your own GitHub + Vercel, ~$3 flat per build via routing). First run's free, no card. What's your per-video cost looking like, and is the bottleneck the rendering or the script/scene generation?
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Welcome - and blog2video is a smart wedge: repurposing is where the ROI is obvious, because the content already exists and proved it has an audience, so you're not fighting the blank page, just changing format. The hard part in this category is the "uncanny" gap - auto-generated video that feels templated/soulless converts worse than the blog did, so your moat is whatever makes the output not look like every other text-to-video tool (pacing, voice, visual variety).
Founder-to-founder tip since you're new here: dev.to rewards "here's what I learned building X" over "here's my product" - the build-in-public angle (how you handle the video generation pipeline, cost per video, what broke) will get you far more goodwill and traffic than launch posts. On cost specifically - text-to-video gets expensive fast, so per-clip economics matter; I obsess over that with Moonshift (multi-agent pipeline, prompt to a shipped SaaS on your own GitHub + Vercel, ~$3 flat per build via routing). First run's free, no card. What's your per-video cost looking like, and is the bottleneck the rendering or the script/scene generation?