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Arun Teja
Arun Teja

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Singleton vs Observer Pattern: When and Why to Use Each

Design patterns are not meant to be memorized—they are meant to be chosen.

Two patterns that are often mentioned together, yet solve very different problems, are the Singleton Pattern and the Observer Pattern. Beginners sometimes confuse them because both are commonly used in global or shared contexts.

In this article, we’ll clearly compare these two patterns, understand what problem each one solves, and learn when to use which.

If you haven’t read them yet, you may want to start here:


Why Comparing Singleton and Observer Makes Sense

At first glance, Singleton and Observer may seem unrelated:

  • One controls how many instances exist
  • The other controls how objects communicate

However, in real-world systems, these two patterns are often used together, which is why understanding their differences is important.

The key distinction lies in what they are responsible for.


The Core Problem Each Pattern Solves

Singleton Pattern: Object Lifecycle

The Singleton Pattern answers the question:

How many instances of this object should exist?

Its responsibility is:

  • Controlling object creation
  • Ensuring a single shared instance
  • Providing a global access point

It focuses on existence and ownership.


Observer Pattern: Object Communication

The Observer Pattern answers a different question:

How do multiple parts of the system react when something changes?

Its responsibility is:

  • Managing subscriptions
  • Notifying observers
  • Keeping components loosely coupled

It focuses on events and reactions, not creation.


Lifecycle vs Communication (The Key Difference)

This single comparison explains almost everything:

Aspect Singleton Observer
Primary concern Object creation Object communication
Core question “How many instances?” “Who should react?”
Focus Lifecycle Events
Relationship One instance One-to-many
Coupling Global access Loose coupling

If you remember just this table, you’ll rarely confuse the two again.


Code Responsibility Comparison

Singleton Responsibility

A Singleton:

  • Decides when and how an object is created
  • Ensures the same instance is reused
  • Does not handle communication logic by itself

Example responsibilities:

  • Logger instance
  • Database connection
  • Configuration loader

Observer Responsibility

An Observer system:

  • Manages subscriptions
  • Decides who gets notified
  • Does not care how observers are created

Example responsibilities:

  • Event listeners
  • UI updates
  • Notification systems

Can Singleton and Observer Be Used Together?

Yes—very often.

In fact, many real systems combine them naturally.

Example Scenario

  • A NotificationService exists as a Singleton
  • Multiple components subscribe to it as Observers
  • The service publishes events
  • Observers react independently

Here:

  • Singleton ensures one notification hub
  • Observer ensures many listeners

They solve different layers of the problem and complement each other.


When to Use Singleton vs Observer

Use Singleton When:

  • You need exactly one instance
  • The object represents a shared resource
  • Multiple instances would cause conflicts
  • The concern is global consistency

Use Observer When:

  • Multiple parts of the system must react to changes
  • You want to avoid tight coupling
  • Events should propagate automatically
  • The system is event-driven

Use Both When:

  • You have a central service (Singleton)
  • That service emits events
  • Multiple independent consumers need updates

This combination is extremely common in real-world applications.


Common Misconceptions

❌ “Singleton notifies observers”

No. Singleton controls instance creation, not notifications.

❌ “Observer is global”

No. Observers are scoped to a subject, not global by default.

❌ “They are alternatives”

They are orthogonal patterns, not replacements for each other.


Decision Cheat Sheet

Ask yourself:

  1. Am I solving an object creation problem?

    Singleton

  2. Am I solving a notification or event problem?

    Observer

  3. Do I need one shared service that many things react to?

    Singleton + Observer


Final Thoughts

The Singleton and Observer patterns solve completely different problems, but they often appear together in well-designed systems.

  • Singleton brings control
  • Observer brings flexibility

Understanding what each pattern is responsible for is far more important than memorizing their definitions.

If you choose patterns based on problems, not popularity, your system design will naturally improve.


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