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Cover image for The Headset That Sees Where You Look Meta's Project Phoenix rumors dropped this week
Ashish
Ashish

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The Headset That Sees Where You Look Meta's Project Phoenix rumors dropped this week

The Headset That Sees Where You Look Meta's Project Phoenix rumors dropped this week — eye-tracking, 4K-per-eye micro-OLED, pancake optics, a form factor that might finally vanish on your face. The VR press is having a field day with spec sheets. But for a narrow slice of us building digital therapeutics on Quest, the story isn't the specs. It's what the specs unlock for patients. AmblyoPunch is our dichoptic VR game for amblyopia (lazy eye). You punch Gabor-pattern coins, dodge red spikes, progress through a four-stage plan that trains both eyes to work together. No patch. 15 minutes a day. It runs on Quest 2, 3, and Pro today. Here's what Phoenix-class hardware changes for this specific therapy: 1. Eye-tracking → adaptive stimuli. Right now we infer gaze from head pose. Native eye-tracking means the game knows exactly where each eye is looking, millisecond by millisecond. Gabor patches can shift spatial frequency and contrast in real time based on measured fixation stability — not proxy guess

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