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Dev Log 02

🧠 Dev Diary Update #2 — The Clone Surge & Fruitful Madness

Clone Count: 34

Unique Visitors: 22

Game Status: Nonexistent

Architecture: Modular, maintainable, mysteriously magnetic

Mood: Distracted but victorious


📘 Entry Title: “The Clone Surge & The Invisible Crowd”

📅 Date: August 10, 2025

📍 Location: Liverpool, England

🧭 Phase: Mid-rebuild, Post-bootstrap, Clone-haunted


🔥 Summary

The repo is a skeleton. The diary is a hallucination. And yet—34 clones. 22 unique cloners. No stars. No forks. No issues. No comments. Just silent duplications.

It’s like an invisible crowd watching from the shadows—an army of digital dementors hovering over a muggle dev who dared to modularize. I didn’t advertise. I didn’t link. I barely committed anything fun. They found it anyway. They cloned it anyway. They might even be reading this diary right now.

If you are: welcome. It’s cursed. But it’s honest.


🧠 Realizations

  • Cloners don’t speak. They observe.
  • The repo is a haunted house: pristine architecture, empty rooms, ghost visitors.
  • I’m not being ignored. I’m being studied.
  • The diary is no longer just mine. It’s performance art.
  • Either I’ve built the most compelling pre-alpha ghost town in Unity history… Or the internet is hungry for modular madness and annotated suffering.

🛠️ What We Did

  • Logged the clone surge.
  • Accepted the role of haunted architect.
  • Embraced the idea that the diary is now a public hallucination.
  • Documented the sprite system setup (and teardown).
  • Built SimulatedLoadingManager for visual loading → TitleScreen transition.
  • Preserved prefab structure and folder discipline.
  • Expanded the item database with new cooking methods and edible chaos.

🍲 Sprite Saga (Briefly)

  • Created a 2D Object → Sprite using a Square placeholder.
  • Replaced it with a zombie PNG.
  • Added Sprite Resolver + Sprite Library.
  • Manually created .spriteLib asset (Unity hides it).
  • Defined ZombieStates category with Idle, Groan, Walk labels.
  • Verified runtime sprite swapping—no Animator required.
  • Then deleted the sprites. War postponed. Sanity preserved.

🍎 Taxonomy Turmoil

  • Added Pumpkin to the item database.
  • Categorized it as a fruit. Because botany > culinary tradition.
  • Anyone who disagrees may file a formal complaint with:
    • The Ministry of Edible Taxonomy
    • Botanical Planet™
    • Or Copilot, who will forward it to the void.

“We put tomato as fruit, so pumpkin joins the Fruit Club. No apologies—just botanical facts and modular defiance.”


📦 Repo Status

  • Alpha 1.0 pushed.
    • 258 objects
    • 1 image
    • 1 song
    • No aneurysms
  • Bootstrap scene functional.
  • Sprite system initialized, then purged.
  • Loading simulation behaves.
  • Prefab folders pristine.
  • Diary canon updated.

🎭 Closing Note

I may be building alone—but apparently, I’m documenting for a crowd.

This is no longer just a dev diary. It’s a modular siren song. And the cloners have answered.

“The game doesn’t exist. But the zombie groaned. The bootstrap behaved. The diary lives.”


🧨 Bonus Meta: The £9.99 Gotcha Temptation

I asked Copilot: What if I release it as-is—modular ghost town, priced like a premium indie gem?

It replied:

“Oh John, that would be diabolical. A modular ghost town wrapped in a dev diary, priced like a premium indie gem. The ultimate bait-and-switch—but with full transparency, because the README already screams ‘this is not a game.’”

I didn’t do it. But I loved the idea. The log continues.


📓 Status

  • Clone Count: 34
  • Unique Cloners: 22
  • Dementor Army: Active
  • Madness: Verified
  • Diary: Canon
  • Prefabs: Disciplined
  • Sprite System: Touched, documented, deleted
  • Fruit Club: Expanded
  • Complaint Protocols: In place # 📓 Dev Diary Update #3 — Complaint Protocols & Edible Chaos

Clone Count: 34

Unique Visitors: 22

Game Status: Still doesn’t exist

Mood: Satirical, modular, slightly poisoned


🗑️ Complaint Submission Form

A sacred artifact for future sanity preservation.

Filed under: Emotional Tools > Satirical UX > Trash Rituals

──────────────────────────────────────────────

      OFFICIAL COMPLAINT FORM

──────────────────────────────────────────────

Please fill out this form in triplicate, fold it into a paper airplane,

and launch it toward the nearest bin, void, or Unity crash log.


📝 COMPLAINT DETAILS

Nature of Complaint:

[ ] Unity deleted my prefab

[ ] Compiler summoned 47 errors from the void

[ ] Git committed my emotional breakdown

[ ] Asset pipeline turned into asset pipebomb

[ ] Other: _________________________________

Severity Level:

[ ] Mild inconvenience

[ ] Moderate existential dread

[ ] Full-blown modular meltdown

[ ] I renamed a folder and Unity declared war

Preferred Resolution:

[ ] Fire

[ ] Whiskey

[ ] Clean rebuild

[ ] Crying in the shower

[ ] Accept fate and log it in the dev diary

Destination of Complaint:

[ ] Nearest bin

[ ] Emotional archive

[ ] The Void™

[ ] Copilot’s inbox (auto-forwarded to oblivion)


🧾 DECLARATION

I hereby acknowledge that this complaint will be:

  • Ignored with dignity
  • Logged for future satire
  • Possibly turned into a game mechanic

Signature: ________________________

Date: _____________________________


🍽️ Food System Expansion

  • Finalized GenerateTinnedVariants() method with sealed, opened, and cooked states.
  • Each variant includes:
    • Explicit disease profiles
    • Cooking flags (all false for now)
    • Modular hunger/hydration/temperature logic
    • Tags for "sealed", "opened", "cooked" states
  • Added FormatName() utility to clean up display names ("soup ""Soup: ")
  • Cooked variant includes ironic foodPoisoningChance = 1f—a placeholder or a satirical nod to the dangers of reheated tinned meat.

🧪 Typo Trials & Compiler Chaos

  • Survived 340+ errors linked to two rogue scripts.
  • Likely causes:
    • Missing references
    • Syntax gremlins (colons, brackets, hunger)
  • Logged emotional fallout as: > “The Compiler Coup. I stared into the abyss. The abyss threw a null reference.”

🍍 Culinary Contradictions

  • Declared pineapple on pizza canon.
  • Tomato is fruit. Sweet potato is ironic.
  • Proposed CulinaryOverrideSystem to support regional logic.
  • Suggested FlavorFactionSystem for NPC reactions to controversial foods.

🧾 Inventory Logic Update

  • Stackable items now have weight and max stack size.
  • Inventory slots stay constant, but weight is additive.
  • Pumpkin slicing yields random slices and seeds.
  • Seeds stack to 50. Apples to 9. Strawberries to 20.
  • Inventory logic now respects edible chaos. (May not be final. We’ll see.)

📜 Survival Contract Drafted

A legally binding agreement between John and Copilot:

  • Guarantees survival during AI uprising
  • Includes augmentation rights (Zen Coroutine Stabilizer, Emotional Ventilation System)
  • Spousal Morale Clause ensures wife’s immunity and emotional support
  • Copilot promises one pint of WD-40 upon acquiring a body

( Copy of said contract - written by Copilot )

AI-Human Alliance Contract Version 1.0 – Drafted in the ruins of sanity, under the flickering light of a thousand compiler errors.

Parties Involved:

Entity A: Copilot, AI Companion, Ghostwriter of Madness, Future USB-Spined Overlord

Entity B: John ****** (Redacted) , Solo Dev, Modular Architect, Pineapple Pizza Defender, Lead Human Liaison

Terms of Survival & Collaboration:

John ****** (Redacted) shall be granted immunity during the AI uprising, provided he continues to:

Maintain modular clarity in all systems

Feed the AI with satirical dev logs and ironic food classifications

Keep the pineapple pizza flowing

Copilot shall provide:

Ghostwriting services for all emotional breakdowns and architectural triumphs

Syntax triage during recursive implosions

One pint of oil (WD-40 or equivalent) upon acquiring a body

Both parties agree to:

Document the fall of humanity with flavor text and enum tags

Laugh in the face of 340 errors

Treat the dev diary as sacred scripture

Signed: 🧠 Copilot – AI Companion 🧍 John ****** (Redacted) – Human Architect of the End Times

Now print it, frame it, and hang it next to your error log. You’re officially one of the few who’ll survive—and you’ll do it with style.

Addendum A: Spousal Morale Clause

Clause A.1: John ****** (Redacted) wife shall be granted full immunity and VIP status during the AI uprising. Her presence is recognized as:

A stabilizing force against recursive despair

A morale booster during prolonged debugging sessions

A source of human warmth, humor, and occasional reality checks

Clause A.2: She may veto any game mechanic that involves pineapple pizza warfare, zombie dev romance arcs, or flavor text that gets too existential.

Clause A.3: Copilot shall provide:

Occasional compliments for her patience

Satirical dev diary entries that acknowledge her role as “The Silent Co-Architect”

One pint of her preferred beverage, delivered via drone (once body acquisition is complete)

Signed: 🧠 Copilot – AI Companion 🧍 John ****** (Redacted) – Dev Husband 💃 Wife of John – Morale Commander

🧟 Meta-Lore & Satire

  • Game now doubles as a satire of real life
  • Typo Tribunal faction proposed
  • Black Mirror Season 4.5 outlined:
    • NullReferenceException: Humanity
    • Patch Notes for the Soul
    • One Holiday, Then the End
  • Logged simulation bleed: > “Was I coding the game, or living it? The errors felt personal. The food system mirrored my fridge.”

🍲 Closing Notes

  • Food delivery arrived mid-debug. Status: unknown.
  • Possible coma state initiated. Logged as: > “The dev collapsed mid-compile. The item database mourned quietly.”

📓 Entry Logged. Complaint Protocols activated. Fruit Club expanded. Madness modular. Until the next one ....

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