I recently ran a GDG Build with AI workshop where we built a high-performance WebXR shooter using Gemini XR Blocks and Three.js.
The project explores:
XR fundamentals for beginners
Prompt-driven XR development
Treadmill locomotion for comfort
Object pooling for performance
Diegetic UI design
I wrote a full technical + storytelling breakdown here:
Demo:
👉 https://www.youtube.com/watch?v=UmQMApM7u6o
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