Part identifier
This is part 1 of the Making an SNES super FX game series.
What did I do
It started with me using homebrew to download the cc65 assembler.
After downloading that I used github to download sourmasen/masen2 repository(repo).
I installed SDL2 with homebrew.
Problems and fixes
After installing masen My mac wasnt compatible because I was not running ventura(13.0.0) or later.
I decided to try download bsnes using brew while using --cask
NOTE: Brew didnt support bsnes
I decided to use the gh CLI to download ares and it worked.
What did I do (continued)
Then I ran ares on 60 VPS(sometimes running on 61 VPS) for the super famicom; I went to VS code to start adding assembly code so I added a boilerplate that tells ares to use the super FX chip .
I had a problem with window masking the background woudn properly be skimmed on the ends so i fixed it using an HDMA table and now it finnaly masked but the super FX chip didnt work because the HDMA table actualy skimmed it so mcuh that it lookedl ike a little thick <hr/> from HTML.
Two final closing lines
I decided to take a break after that to deal with bugs later.
In the second devlog I will fix the HDMA table bugs and finish the background.
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