A space to discuss and keep up software development and manage your software career
An inclusive community for gaming enthusiasts
News and discussion of science and technology such as AI, VR, cryptocurrency, quantum computing, and more.
From composing and gigging to gear, hot music takes, and everything in between.
A general discussion space for the Forem community. If it doesn't have a home elsewhere, it belongs here
Discussing AI software development, and showing off what we're building.
Movie and TV enthusiasm, criticism and everything in-between.
Memes and software development shitposting
Web design, graphic design and everything in-between
A community of golfers and golfing enthusiasts
Your central hub for all things security. From ethical hacking and CTFs to GRC and career development, for beginners and pros alike
For engineers building software at scale. We discuss architecture, cloud-native, and SRE—the hard-won lessons you can't just Google
Discussing the core forem open source software project — features, bugs, performance, self-hosting.
A place for parents to the share the joys, challenges, and wisdom that come from raising kids. We're here for them and for each other.
A collaborative community for all things Crypto—from Bitcoin to protocol development and DeFi to NFTs and market analysis.
A community for makers, hobbyists, and professionals to discuss Arduino, Raspberry Pi, 3D printing, and much more.
In Ruby we can monkeypatch to easily add functionality to any class.
For example:
class String def yell! self.upcase + "!!!" end end
I'm extending the string class so that "hello".yell! outputs "HELLO!!!"
"hello".yell!
"HELLO!!!"
And now all strings in the program have access to the yell! method. ❤️
yell!
I'll add that this is sort of bonkers and an easy way to add some really hard-to-debug code to an app. Use with great fear and caution.
Lots of languages support that, including most obviously Javascript.
Interesting. Is that possible via class definitions (class syntax I mean) or only via the prototype syntax?
In F# it is also easy to add functionality to existing classes.
type String with member me.yell () = me.ToUpper() + "!!!"
You can also add functions to existing static classes (modules) too.
module Array = let shuffle arr = ... [| for i in 0 .. 23 do yield i * i |] |> Array.filter isOdd // filter is built-in |> Array.shuffle // i added
That's amazing that Ruby and other languages can extend built-in classes as well.
Anyways, to show off C#, here you go.
C# can extend any classes using extension method syntax.
using System; namespace extensionmethod { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!".Yell()); } } public static class StringExtensions { public static string Yell(this string message) { return $"{message.ToUpper()}!!!"; } } }
Outputs
c:\misc\Sources\throwaway\extensionmethod> $ dotnet run HELLO WORLD!!!!
Note that you should mark the parameter with this
this
Yell(this string message)...
Here's how this would look in Kotlin:
fun String.yell() = this.toUpperCase()
Another interesting use is to create an Extension Property so you can print any type to the console, like this:
// Define the extension property val Any.sout get() = println(this)
Which can be used like:
fun main(args: Array<String>) { "hi".sout // prints hi 123.sout // prints 123 true.sout // prints true }
Since this is also available on any other class, any object you create will also have this property and it will call their toString().
class
toString()
Are you sure you want to hide this comment? It will become hidden in your post, but will still be visible via the comment's permalink.
Hide child comments as well
Confirm
For further actions, you may consider blocking this person and/or reporting abuse
Uniting blockchain builders and thinkers.
In Ruby we can monkeypatch to easily add functionality to any class.
For example:
I'm extending the string class so that
"hello".yell!outputs"HELLO!!!"And now all strings in the program have access to the
yell!method. ❤️I'll add that this is sort of bonkers and an easy way to add some really hard-to-debug code to an app. Use with great fear and caution.
Lots of languages support that, including most obviously Javascript.
Interesting. Is that possible via class definitions (class syntax I mean) or only via the prototype syntax?
In F# it is also easy to add functionality to existing classes.
You can also add functions to existing static classes (modules) too.
That's amazing that Ruby and other languages can extend built-in classes as well.
Anyways, to show off C#, here you go.
C# can extend any classes using extension method syntax.
Outputs
Note that you should mark the parameter with
thisHere's how this would look in Kotlin:
Another interesting use is to create an Extension Property so you can print any type to the console, like this:
Which can be used like:
Since this is also available on any other
class, any object you create will also have this property and it will call theirtoString().