In this tutorial, we're going to explore web browser-based gaming using Vue.js, but we're going to include sockets through Socket.io for a multiplayer perspective.
When it comes to real-time communication between multiple clients and a server, RESTful and GraphQL APIs are often not the best approach due to having to constantly poll them for changes to data. Instead, the preferred approach is to use sockets, whether that be a web socket or something else.
Because sockets are great for real-time data, they are very beneficial towards online multiplayer games. Players can interact in their game, the data is sent to the server, and the server broadcasts it to the other players in the game. This is where we're going to take our example.
Click here for the related blog post on creating a 2D multiplayer game with Vue.js and Socket.io.
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