-
Dev/Tools/Tech
- Unity
- Unreal
- Godot
-
Microsoft
- PlayFab Self-Serve Tier Upgrades now available
- Announcing Windows 10 Insider Preview Build 18348
- Windows 10 SDK Preview Build 18342 available now!
- Visual Studio 2019 Release Candidate (RC) now available
- Open Existing CMake Caches in Visual Studio
- CUDA 10.1 available now, with support for latest Microsoft Visual Studio 2019 versions
- Other
-
Industry News
- Microsoft-related
- VR/AR
-
Other
- Superdata: Digital revenue down in January as major console franchises underperform
- Mattel's video game division eyes original IP
- GOG lays off "around a dozen," reportedly due to financial trouble
- Devs to get larger cut as GOG ends Fair Pricing Package for consumers
- Tencent set to unveil new cloud gaming service
- EA, Amazon, Comcast reportedly bidding for Nexon
- Sony ends PlayStation Vita production in Japan
- Games/Misc/Stuff I Think is Interesting
Hands-on debugging session: instrument, monitor, and fix
Join Lazar for a hands-on session where you’ll build it, break it, debug it, and fix it. You’ll set up Sentry, track errors, use Session Replay and Tracing, and leverage some good ol’ AI to find and fix issues fast.
For further actions, you may consider blocking this person and/or reporting abuse
Top comments (0)