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Dev/Tools/Tech
- Unity
- Unreal
- Xenko
- VR/AR
- Microsoft
- Other
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Industry News
- Microsoft-related
- VR/AR
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Other
- US considers 25% tariff on game consoles
- US loot box bill receives bipartisan support
- Google investing €600m into Finnish data centre ahead of Stadia
- UK charts: Team Sonic Racing laps the competition
- Subway Surfers surpasses 2.5 billion lifetime downloads
- Gamescom expands to Asia in 2020
- Management reshuffle at GameStop
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Games/Retro/Misc/Stuff I Think is Interesting
- Rare Dreamcast-powered SEGA Fish Life preserved and released by Musée Bolo
- Atari Projects publishes Curated set of Atari news articles from the New York Times (1974-1985)
- Re-implementing an old DOS game in C++ 17
- Obituary: Veteran programmer Stephen Ash has passed away
- The ultimate guide for Computer RPG Games available for free
Hands-on debugging session: instrument, monitor, and fix
Join Lazar for a hands-on session where you’ll build it, break it, debug it, and fix it. You’ll set up Sentry, track errors, use Session Replay and Tracing, and leverage some good ol’ AI to find and fix issues fast.
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