Hey devs,
I’ve been building Curvoteca, a free curve/function reference tool for technical artists, Houdini users, shader work, and tool development.
It shows previews, equations, and snippets for VEX, OpenCL, TS, Python, and much more.
Started because of Houdini and my own needs. Includes wrangle params with chf/chi and Houdini OpenCL-style #bind, etc @ calling snippets.
Would love feedback:
- whether the Unity, vex, linting, parms on snippets feel useful
- what curve, noise, shader families are missing on your daily work or curiosity
- whether Houdini OpenCL, Metal, Glsl snippets should be a separate copy target or format
Enjoy!
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