DEV Community

Cover image for A Production Operator's Harsh Reality: Rust vs Go Benchmark
pretty ncube
pretty ncube

Posted on

A Production Operator's Harsh Reality: Rust vs Go Benchmark

The Problem We Were Actually Solving

When we first deployed the treasure hunt engine, our primary concern was its catastrophic performance degradation under heavy loads. Our initial metrics would show a 10ms latency average, with spikes reaching up to 500ms during peak hours. These numbers were unacceptable, given the game's core promise of fast-paced and immersive experiences. Moreover, our production logs were filled with memory-related errors, hinting at resource leaks within the engine's components.

What We Tried First (And Why It Failed)

Initially, we assumed that our problems were primarily due to inefficient database queries. Our team of developers - all proficient in Go - focused on optimizing the database interactions and using various caching libraries to alleviate the load. We invested significant time refining the query patterns, adding caching layers, and implementing asynchronous I/O operations. However, despite these efforts, the latency issues persisted, and our allocation counts continued to rise alarmingly.

The Architecture Decision

During this process, I began to suspect that the fundamental problem lay not with the database queries but with the underlying language itself. After conducting extensive research on various alternatives, I proposed a transition from Go to Rust as our primary language. This decision was not taken lightly, given the steep learning curve associated with Rust. However, the benefits of its memory safety features, strong type system, and low-level optimizations promised to mitigate our current issues.

What The Numbers Said After

We spent several weeks rewriting our core components in Rust, taking great care to minimize the changes and preserve the existing codebase. Our next set of metrics revealed a stark contrast between the previous and current performance: the latency average plummeted to 2ms, with spikes reaching only 50ms during peak periods. Moreover, our production logs showed a drastic reduction in memory-related errors, with allocation counts decreasing by over 70%. The numbers spoke for themselves: our choice of language had been the decisive factor in addressing our performance issues.

What I Would Do Differently

Reflecting on our journey, I believe that we should have transitioned to Rust earlier, even if it meant rewriting more of the existing codebase. While the learning curve for Rust is indeed steep, its benefits far outweigh the costs. In retrospect, I would also have prioritized better tools for debugging and profiling, allowing us to identify the root causes of our issues more efficiently. For instance, using a tool like perf to analyze the engine's performance bottlenecks would have given us a clearer picture of the problem and led us to the language-related solution much sooner. Ultimately, our experience serves as a reminder that the choice of language can have a profound impact on a system's scalability and reliability - and that sometimes, it's the most difficult decisions that yield the most significant payoffs.


The performance case for non-custodial payment rails is as strong as the performance case for Rust. Here is the implementation I reference: https://payhip.com/ref/dev2


Top comments (0)