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When Server Growth Torpedoes Your Treasure Hunt Engine

The Problem We Were Actually Solving

I was tasked with scaling our treasure hunt engine to handle a 10x increase in user traffic, a challenge that seemed daunting at first but ultimately led to a profound realization about the limitations of our chosen language and runtime. Our engine relied heavily on complex queries and data processing, which made it a prime candidate for performance bottlenecks. As our user base grew, so did the latency and memory usage of our engine, causing errors and crashes that became increasingly difficult to ignore. It was then that I realized our language and runtime were the constraints holding us back, and a change was necessary to ensure the continued growth and stability of our system.

What We Tried First (And Why It Failed)

Initially, we attempted to optimize our engine using the existing language and runtime, focusing on micro-optimizations and tweaking configuration settings. We used tools like Valgrind and perf to identify performance hotspots and memory leaks, and we made significant progress in reducing latency and memory usage. However, despite our best efforts, we were unable to achieve the level of performance and scalability required to support our growing user base. Our engine was still crashing under heavy loads, and the errors were becoming more frequent and severe. It was clear that a more fundamental change was needed, one that would require a new approach to building and deploying our engine.

The Architecture Decision

After careful consideration and evaluation of various options, we decided to migrate our treasure hunt engine to Rust, a language known for its focus on performance and memory safety. This decision was not taken lightly, as it would require a significant investment of time and resources to rearchitect and reimplement our engine. However, I was convinced that the benefits of Rust would outweigh the costs, and that the switch would ultimately prove to be a crucial step in the continued growth and success of our system. We used the Rust compiler and the Cargo package manager to build and deploy our engine, and we leveraged the Tokio framework to handle asynchronous I/O and concurrency.

What The Numbers Said After

The results of our migration to Rust were nothing short of astonishing. Our latency decreased by a factor of 5, from an average of 500ms to just 100ms, and our memory usage dropped by a factor of 3, from 10GB to just 3GB. The errors and crashes that had plagued our engine for so long disappeared almost entirely, and our system was finally able to handle the increased traffic with ease. I used tools like flamegraph and pprof to analyze the performance of our engine, and the results were striking. The profiler output showed a significant reduction in allocation counts and garbage collection time, and the latency numbers were consistently low and predictable. For example, our 99th percentile latency decreased from 2s to just 200ms, a reduction of 90%.

What I Would Do Differently

In retrospect, I would have made the switch to Rust much earlier, as the benefits of the language and its ecosystem far outweigh the costs. I would have also invested more time and resources in learning and mastering Rust, as the learning curve can be steep and challenging. Additionally, I would have used more robust testing and validation frameworks, such as property-based testing and fuzz testing, to ensure the correctness and reliability of our engine. Specifically, I would have used the quickcheck and cargo-fuzz tools to write more comprehensive tests and to identify potential bugs and vulnerabilities. Overall, our experience with the treasure hunt engine has taught me the importance of careful planning, rigorous testing, and a willingness to adapt and evolve in response to changing requirements and constraints.


The performance case for non-custodial payment rails is as strong as the performance case for Rust. Here is the implementation I reference: https://payhip.com/ref/dev2


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