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Cameron McHenry
Cameron McHenry

Posted on • Originally published at camchenry.com

How to Delete Dead Code in TypeScript Projects

This was originally posted on my blog: https://camchenry.com/blog/deleting-dead-code-in-typescript.


What is dead code?

"Dead code" is code that is never used. It is not referenced by any other code, it is not imported, it is not used in the final build in any way.

Refactoring a project to make certain types, methods, or properties obsolete without removing that obsolete code will create dead code. Changing the direction of a project, like choosing to use a different API or library can also produce dead code. On large projects with many different teams and shifting priorities, the occurrence of dead code is inevitable.

Why should you delete dead code?

There are many reasons why you should delete dead code. There are many effects that dead code can have on a large project:

  1. Dead code must be compiled, which slows down the compilation time. It may be included in the final output too, increasing the total executable size.
  2. Dead code must be downloaded, which increase the project size.
  3. Dead code may reference other dead code and make it appear important.
  4. Dead code must be understood, which makes the project harder to maintain and work on.

When you delete dead code, you:

  1. Make it easier to understand and maintain a project.
  2. Speed up compilation time.
  3. Decrease the project size.

As a result of removing dead code, a program will be faster to download and compile, and its output executable will be smaller and faster.

How to find dead code

First, you will need to be using TypeScript in your projects for these tools to work. TypeScript simplifies the difficult task of determining whether any given piece of code is actually used or not.

Second, you will want to install ts-prune and ts-unused-exports globally, so they can be used for any project. Run these commands in a terminal:

npm install -g ts-prune ts-unused-exports
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In my experience, no single tool will give perfect results for identifying dead code. So, I recommend alternating between both of these tools to find dead code.

How to use ts-prune

To run ts-prune, run the following command in a terminal:

ts-prune --project tsconfig.json
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You should see some output like this:

\src\components\Avatar\index.ts:18 - STYLE_CLASSES
\src\components\BulkActions\index.ts:26 - BulkAction
\src\components\CheckableButton\index.ts:13 - CheckableButtonProps
\src\components\Choice\index.ts:9 - ChoiceProps
\src\components\Combobox\index.ts:2 - ComboboxTextField
\src\components\DataTable\utilities.ts:34 - isEdgeVisible (used in module)
\src\components\DropZone\index.ts:38 - DropZoneFileType
\src\components\IndexTable\index.ts:6 - CellProps
\src\components\IndexTable\index.ts:11 - Cell
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The left-hand side is the file and line number of where the potential dead code occurs. The right-hand side is the name of the export that appears to be unused. If the export is only used internally, it will have the text (used in module) appended to it. If the default export is unused, the right-hand side will say default.

I'm OK with unused exports as long as the export is used internally, so I recommend filtering out the lines with (used in module) in them. You can do that by piping the output into grep:

ts-prune --project tsconfig.json | grep -v '(used in module)'
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How to use ts-unused-exports

To run ts-unused-exports, run these commands in a terminal:

ts-unused-exports tsconfig.json
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which should create some output like this:

src\utilities\features\index.ts: Features, useFeatures
src\utilities\focus-manager\index.ts: FocusManagerContextType
src\utilities\frame\index.ts: FrameContextType
src\utilities\index-table\index.ts: useRowHovered
src\utilities\listbox\index.ts: ListboxContextType
src\utilities\media-query\index.ts: MediaQueryContextType
src\utilities\portals\index.ts: PortalsManager
src\utilities\resource-list\index.ts: ResourceListContextType
src\utilities\theme\index.ts: ProcessedThemeConfig
src\utilities\theme\types.ts: ThemeLogo, Role, AppThemeConfig
src\utilities\theme\utils.ts: buildCustomPropertiesNoMemo
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The left-hand side lists the file that contains unused exports. The right-hand side lists the names of unused exports in the file. If the default module export is unused, the right-hand side will include default.

I will often ignore unused types, since it is typically not much of an issue. In many cases, it is indicative of work that
is in progress. It is also not included in the compiled JavaScript (since types don't exist in JavaScript), so leaving it in the project won't affect the build size. To do that, add the --allowUnusedTypes flag to the command:

ts-unused-exports tsconfig.json --allowUnusedTypes
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How to delete dead code

Unfortunately, you will have to manually go through each result and determine whether to keep it or delete it. There is often a moderate false positive rate when it comes to finding dead code. Not all unused code is dead code, but all dead code is unused code.

If any patterns emerge while identifying dead code, I recommend automating the process. Create scripts to combine the results from these tools. Filter it to remove any false positives. Then, automatically generate diffs to remove dead code. For small projects, this is probably overkill (and that's OK). For large projects, this is a force multiplier that will make everyone on your team more productive.

When deleting dead code, there are a couple exceptions that I always keep in mind:

  1. Exported component prop types are OK. These may not be "used," but they will likely be used by consumers of the module to create derivative types.
   // OK:
   export type ComponentProps = {
     /* ... */
   };
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  1. Exported default values are OK. These allow consumers of a module to access the implicit default values of objects and functions, which are otherwise inaccessible programmatically.
   // OK:
   export const defaultFadeTime = 100;
   export function animate(fadeTime = defaultFadeTime) {
     /* ... */
   }
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  1. Recently added code (less than a month old) is probably OK. Sometimes in-progress work will appear unused because it is incomplete.
   // Probably OK:
   const UserTable = () => {
     /* TODO: Going to implement this next week */
   };
   // NOT OK:
   const UserTable = () => {
     /* TODO: Going to implement this next week ... 2015-06-01 (6 years ago) */
   };
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  1. Metadata and specific code may be OK. If there are pieces of code that serve a special purpose (e.g. preprocessed by another tool, expected by a framework, etc.) then it may not be unused or dead code. For example, server-side rendered frameworks may export functions that are not used in the client output, but are rendered on the server instead.
   // OK: special function used by the Next.js framework
   export async function getServerSideProps({ req, res }) {
     /* ... */
   }
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Conclusion

Deleting dead code is a worthwhile effort that can make working in a project faster and easier. Using the ts-prune and ts-unused-export tools, we can simplify the process of identifying dead code.

If you are a junior developer, automating the process of finding dead code and deleting it is a great senior-level task to learn how to do. Everyone on your team will appreciate having less code to download, compile, and understand. And it will help you understand your codebase better. You'll probably learn many other useful skills along the way too.

Good luck and happy hunting!

Oldest comments (2)

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captainyossarian profile image
yossarian

Last time when I have removed a feature with some dead code I have provided two bugs 😂

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camchenry profile image
Cameron McHenry

It's happened to me too 😅 I'm often too eager to delete lots of code right away. I find it's helpful to start small and think carefully about each change.

Maybe we should call "dead code" that's not quite dead yet: "zombie code" ðŸŠĶ?