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Catherine Starobor-Strakhova
Catherine Starobor-Strakhova

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Simplifying the visual information on the screen

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Do you know the situation when you want to play a game after a hard day, but the information is perceived with difficulty? You have to apply additional cognitive effort to pass the levels.

But tiredness isn't the only reason why mistakes can be made despite great efforts to concentrate! It happens that temporary or permanent diseases interfere with perceiving and understanding information - concussion, dyslexia..

In order to simplify the execution of tasks, it is necessary to enable the player to change the attributes of information in the channels in order to reliably perceive and understand it.

Today I will talk about the visual channel of information.

So, in Ratchet and Clank: Rift Apart game, you can assign different shaders to Interactable, Hazard, and Collectible. Colors can be customized. This helps to facilitate the perception of visual information at very overloaded levels.
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There's also a High Contrast Background setting that desaturates the background and leaves key elements like enemies and traversal objects in full color to help them stand out.
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