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Eric Rosén
Eric Rosén

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Dev Vlog - Part 1

So the initial idea is to make a fast-paced military MOBA game I think if Battlefield and helldivers had a child and that child played on a MOBA Arena but I'm going to start off with a single player campaign to reduce some complexity and we're in the multiplayer.

I'm gonna aim for like one versus one or two versus two but it's essentially like three lanes one two three and uh a Waterway going in the back door of the base as well so it's set in the near future like 20 years from now so we got uh a bit cooler weapons than today like mechs and railguns but we don't have lasers and uh so each team are gonna have a main base and they're also gonna have a bunch of sub basses like 10 sub basses that that are scattered around on their side of the map and they are essentially capturing points so the main goal is to reach into the enemy base and Capture the Flag so each space gonna have a flag in the middle and if you go in there either by brute force or by being sneak in some way you capture the flag you bring it home to your own base and that's how you win and so in order to be able to capture the enemy flag uh you could either be reduced really sneaker good or you capture enemy sub basses which um in turn gives you a better economy like a high rate of income and with that income you spend that money on either upgrading your base Towers structures Tech Etc or you upgrade your vehicles and or your own Minion spawning so you make your minions stronger so on the single player Maps the enemy base is going to be way larger and the play base is going to be super tiny and going to start off really poor.

I'm not gonna have any sub basses or anything the enemy threat is like the the they're going to have an increasing strength in their wave spawning for each minute the wave is going to be stronger and stronger and the enemy will have a lot of sub bases scattered around so capturing them will increase your economy and with that economy you can either upgrade your defenses or your attacking power and finally you will be able to plow through the enemy waves and their bays and kill their core and I think killing the core or a boss or something would it would be more fun playing versus a computer than capturing a flag and so the field computer that we have here which is uh tied into the rangefinder where you set an area and a delay time for when to call things in uh you use the field computer you access it and it renders you immobile but then you can choose one of the three categories you can air drop in supplies ammunitions or vehicles or stationary guns or you can use the fire support and access different uh fire supports.

To pick an airstrike you have different payloads artillery you got the rounds Napalm Etc and you also get the remote control which gives you access to your last used vehicle which have a shield you can toggle on and off or you can take manual control or you can also set an attack path with a vehicle so you can set up an attack plan for the vehicle with a delay time and then you can go in yourself like on another flank and for the air dropping in you can do like the health and the container is for the ammunition for the vehicles and you can draw drop inside arms and armor-pressing weapons Etc or vehicles you're gonna have some light fast movers like a Jeep some cool jet ski and such heavy armor heavy Mac so the field computer together with the rangefinder it's a huge asset for the player and also I'm going to implement uh some mechanics here with the reloads it's going to be a interactable UI so where you need to like pull a lever and pull out the magazine get some the mag you want the type around and you click and hold and you pull it in and you release the the firing locking mechanism or the slide back and forth if you're completely empty and so the reloading system going to be different for all vehicles as well so for the helicopter you got the left and the right launcher and you're going to be able to load them separately or independently with different type of Munitions and then you can choose to to fire the left one or to find the right one or to fire both or to alternate.

So the the Tactical aspects of the game is going to be based around accuracy and cover so for example how here you have a base accuracy and is the stats you have and the cover level and the stress level you have meaning like how active you are if you're running or if you get shot at this one is going to affect you massively and if you're using the shield that's gonna also like slow down or I mean decrease your accuracy massively so aiming and shielding is going to render you basically uh immobile while you do have your Shield so you protect against all the smaller arms fire and same with the armor it's going to be based on like the cover levels and stands Etc and also the speed so the Tactical aspect you're going to be basically like if if if someone lies down in a area of cover and uh have maybe like single shot selected and I've been laying still for uh for a few seconds it's gonna have like 100 aim 90 aim or something and if someone is just you know running and gunning with full auto they're gonna have crap accuracy if we enter a vehicle you see there's going to be some Vehicle Management with uh keeping track of your fuel levels and also with your economy you can upgrade your tank in the consumption rate and Etc and the accuracy here on some vehicles I mean uh especially the stress level like if you get bombarded with artillery the stress is going to go up and you even if you're in a vehicle you you will have shitty aim,.

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