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Adrian
Adrian

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Pop balloons

Intro

This cute game of skills is a variation of the “Falling balloons” also featured on CodeGuppy. This type you need to use your typing skills to pop all the balloons before they exit the screen.

The game teaches you how to:

  • Generate random numbers
  • Implement animations using the classic game loop
  • Use sprites to add interest to traditional games

What do you need?

To run the code in this article you don’t need to install anything on your local computer.

Just open the online JavaScript playground from codeguppy.com/code.html and copy and paste the following code in the integrated editor.

When ready, press the “Play” button to run the code.

Source code

This program contains multiple scenes. Please copy and paste each scene in a separate code page. Make sure the name of the scene is as indicated below.

Scene: Game

var noBalloons = 50;
var speed = 1;

var balloons = [];
var hit = 0;
var missed = 0;
var score = 0;

var p = sprite('adventure_girl', 100, 450, 0.5);
p.depth = -1;
background("Road");

function enter()
{
    balloons = [];
    addBalloons();

    hit = 0;
    missed = 0;
    score = 0;
}

function loop()
{
    clear();
    drawBalloons();
    updateBalloons();
    displayStats();
    updatePlayer();
    checkFinish();
}

function keyPressed()
{
    sound('laser1')
    checkHit();
}

function checkFinish()
{
    if (hit + missed == noBalloons)
    {
        showScene("Score", score);
    }
}

function addBalloons()
{
    var colors = ["Lime", "Red", "Green", "Orange", "Violet", "Teal", "Pink", "Magenta", "Navy"];
    var chars = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"];

    for(var i = 0; i < noBalloons; i++)
    {
        var balloon = {
            x : random(10, width - 10),
            y : random(-height * (noBalloons / 10), 0),
            chr : random(chars),
            r : 20,
            color : random(colors),
            speed : speed,
            hit : false,
            missed : false
        }

        balloons.push(balloon);
    }
}

function drawBalloons()
{
    for(var i = 0; i < balloons.length; i++)
    {
        var o = balloons[i];

        if (o.r > 0)
        {
            noStroke();

            fill(o.color);
            circle(o.x, o.y, o.r);

            if (!o.hit)
            {
                fill(255, 255, 255, 100);
                circle(o.x, o.y, 10);

                fill(0);
                textAlign(CENTER, CENTER);
                text(o.chr, o.x, o.y);
            }

            if (o.hit && o.r > 15)
            {
                stroke(0);
                strokeWeight(1);
                line(180, 450, o.x, o.y);
            }
        }
    }
}

function updateBalloons()
{
    for(var i = 0; i < balloons.length; i++)
    {
        var o = balloons[i];
        o.y += o.speed;

        if (o.hit && o.r > 0)
        {
            o.r--;
        }

        if (!o.missed && !o.hit && o.y >= height)
        {
            missed++;
            o.missed = true;
            score -= 10;
        }
    }
}

function checkHit()
{
    var prevHit = hit;

    for(var i = 0; i < balloons.length; i++)
    {
        var o = balloons[i];

        if (o.y >= 0 && o.y <= height)
        {
            if (o.chr === key.toUpperCase() && !o.hit)
            {
                o.hit = true;
                hit++;

                score += (o.y < 20 || o.y > height - 20) ? 20 : 10;

                break;
            }
        }
    }

    if (prevHit == hit)
    {
        score--;
    }
}

function updatePlayer()
{
    p.show(keyIsPressed ? "shoot" : "idle");
}

function displayStats()
{
    textAlign(LEFT, LEFT);
    fill(0);

    text("Score: " + score, 10, 10)
    text("Hit: " + hit, 10, 24);
    text("Missed: " + missed, 10, 38);

    text("Use keyboard to pop balloons...", 10, height - 10);
}

Scene: Score

function enter()
{
    clear();
    fill(0);
    noStroke();
    textSize(24);
    textAlign(CENTER);

    text("Your score: " + PublicVars.Arguments, width / 2, height / 2);

    textSize(14);
    text("Press any key to retry...", width / 2, height - 15);
}

function keyPressed()
{
    showScene("Game");
}

Feedback

If you liked the article, please follow @codeguppy on Twitter and / or visit codeguppy.com for more tutorials and projects.

Also, if you want to extend this article with detailed instructions explaing how to build the program step by step, please leave feedback in the comments.

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