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Wizar devlog 18 - a little update of the dungeon edition

dagatsoin profile image Daniel Neveux ・1 min read

Wizar devlog (18 Part Series)

1) Wizar devlog 00: thinking a game for cross "gameplay" 2) Wizar devlog 01: Ravioli, ACID transaction implementation (almost) 3 ... 16 3) Wizar devlog 02: Reference implementation 4) Wizar devlog 03: WIP on a circular multi level menu 5) Wizar devlog 04: circular menu for React Native 6) Wizar devlog 05 - Advancement on Ravioli 7) Wizar devlog 07 - Connect Crafter to React (wip) 8) Wizar devlog 08 - Ravioli transformation 9) Wizar devlog 09 - Reactive transformation 10) Wizar devlog 10 - hell of TS bundling 11) Wizar devlog 11 - Live demo of Ravioli 12) Wizar devlog 12 - Ravioli refactor and PIXI.js begins 13) Wizar devlog 13 - Still refactoring the reaction system 14) Wizar devlog 14 - Begining a threejs library: Glitch 15) Wizar devlog 15 - Adding cluster on Wizar 16) Wizar devlog 16 - Some webiste updates 17) Wizar devlog 17 - first step with Wave Function Collapse 18) Wizar devlog 18 - a little update of the dungeon edition

I updated my R&D sandbox on dungeon "painting". I can now revert pattern back to their previous state and the WFCish function will ensure that all rules keeps respected.

Left click: void -> water -> sand -> land -> forest -> moutain
Shift + left click: the inverse (but stopo to water, won't go to void again)

https://codesandbox.io/s/relaxed-moon-jui9c

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