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A Recurring Event Is Not a Repeating Timestamp: What Building a Game Timer Taught Me About Time

A Recurring Event Is Not a Repeating Timestamp: What Building a Game Timer Taught Me About Time

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4 min read
Designing a Game Around a Target Nobody Will Hit: The Arithmetic of 38-0-0

Designing a Game Around a Target Nobody Will Hit: The Arithmetic of 38-0-0

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4 min read
Stop changing your sprite sheet to fix animation speed

Stop changing your sprite sheet to fix animation speed

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3 min read
I Compared 4 Dungeon Generation Algorithms. One of Them Never Works.

I Compared 4 Dungeon Generation Algorithms. One of Them Never Works.

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2 min read
Traceroute devlog #6

Traceroute devlog #6

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5 min read
Apex City is out now on iOS, Android, Web

Apex City is out now on iOS, Android, Web

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2 min read
What an AI can and cannot do in Unreal Engine: notes from a finished hobby game

What an AI can and cannot do in Unreal Engine: notes from a finished hobby game

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6 min read
BattleBots, but the robot is your agent harness

BattleBots, but the robot is your agent harness

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7 min read
We Built Kolaboratr Because Finding the Right People to Build With Shouldn’t Be This Hard

We Built Kolaboratr Because Finding the Right People to Build With Shouldn’t Be This Hard

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4 min read
The True Cost of Game Development Outsourcing

The True Cost of Game Development Outsourcing

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10 min read
Building Apex City: Build a city that actually works.

Building Apex City: Build a city that actually works.

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2 min read
Building a Zero-Bloat Android Runner: Object Pooling, Low-Latency Input, and Optimization

Building a Zero-Bloat Android Runner: Object Pooling, Low-Latency Input, and Optimization

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3 min read
I built a jungle survival browser game where you co-op with an AI agent

I built a jungle survival browser game where you co-op with an AI agent

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3 min read
I Found a 100GB "Bug" Hiding in My NVIDIA Driver

I Found a 100GB "Bug" Hiding in My NVIDIA Driver

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6 min read
What a survivors-like actually needs in Godot 4 — and what you can skip

What a survivors-like actually needs in Godot 4 — and what you can skip

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4 min read
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