I Built an FH6 Wiki Because the Existing Ones Are Unusable
I've been tracking Forza Horizon 6 since the first trailer dropped. Every time a new car, map location, or tuning detail leaks, I want to look it up. And every time, I end up on some wiki page covered in auto-play video ads, a cookie banner that takes up half the screen, and an "article" that's 200 words of fluff linking to another page that links to another page.
So I built fh6wiki.
What's Actually on fh6wiki Right Now
It's not a blog. It's not a content farm. It's a database:
- 85+ cars with verified specs — speed, acceleration, handling, PI class, drivetrain, and upgrade paths
- Interactive Mexico map with 119 locations — every Speed Zone, Danger Sign, Drift Zone, Barn Find, XP Board, and player house with exact coordinates
- Free tuning calculator — 60 cars with 6 presets, live PI preview, gear ratio and camber adjustments
- 148 guides — beginner walkthrough, credit farming methods ranked by credits/hour, best cars by class, drift setups, seasonal event strategy
Every car stat is verified against official Playground Games announcements and pre-release footage. Every guide is updated as new info drops. No ads clutter, no signup walls, no 20-minute YouTube videos where you have to skip through an intro and a sponsor segment to find the one number you need.
Why I Built It Static
The entire site is vanilla HTML/CSS/JS deployed on Cloudflare Pages. No React, no Next.js, no database. Pages load in under 100ms because there's nothing to render — the HTML is already there.
I chose this stack for a reason: wiki sites that use heavy JavaScript frameworks are painful to use on mobile, and most people looking up car specs during a gaming session are on their phone. Try loading a fandom.com wiki page on a spotty 4G connection and you'll understand.
The Data That Surprised Me
When I cataloged every car page, I noticed something: Playground Games has been quietly adding more JDM and European manufacturers than previous titles. The ratio of Japanese manufacturers to American ones in FH6 is roughly 2:1 so far, compared to about 1:1 in FH5. Toyota alone has 8 confirmed cars in FH6 — more than Ford (6) and Chevrolet (5).
I wrote about this and other findings on the fh6wiki car database. The tier list ranks every car by actual lap times, not vibes.
What's Next
I'm adding new cars and map locations as they're confirmed. The tuning calculator is getting a comparison mode where you can stack two tunes side by side and see the PI difference for each adjustment. And I'm working on a barn find tracker that shows you exactly where each hidden car is with screenshots.
If you're waiting for FH6 and want a clean reference to look things up, fh6wiki is there. No ads, no nonsense, just the data.
What feature would you actually use in a game wiki? I'm building this for the community so genuinely curious.
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