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DDW-X
DDW-X

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What high-end WebGL/WebGPU sites should I reverse-engineer next?

Hey everyone,

Over the past few weeks, I’ve been tearing down complex production runtimes to document their graphics pipelines and write 1:1 functional clones.

I’ve already completed and documented deep dives for both Lusion (lusion.co) and Active Theory (activetheory.net)—covering their GPGPU fluid passes, zero-allocation render loops, and DOM projection layers. The full source code and technical documentation for both are already up and available. If there are any specific shaders, post-processing passes, or mechanics from either of those two sites that you want me to expand on or dissect further, just let me know and I'll add them to the writeups.

That said, I'm looking for the next challenging project to tackle.

What are some websites with insane WebGL, WebGPU, or shader engineering that you've always wanted to see reverse-engineered and broken down to the math and memory profiles?

Drop the URLs below and mention which specific effect caught your eye!

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