Hello there! and welcome!
I originally planned to start documenting my journey when I made my first game. You can check it out here: Hostbound. I built it for a horror game-jam. It’s not exactly terrifying, but making it was meaningful.
The problem is… I barely remember what I learned. The game was uploaded on November 5th, 2025, and I haven’t looked at Godot or GDScript since. Real life happened.
Anyway. Enough nostalgia.
I need a new idea. And I hate learning purely through tutorials. Small stuff is fine, but listening to the same guy explain the same thing for 36 hours feels like psychological torture. So I’m doing this the only way I know how and that is by actually making something.
The idea
A simple 2D game. Mostly because I can handle intermediate pixel art without losing my sanity.
The core concept:
Fish fall from the sky. You catch them with your boat. You avoid bad stuff. Simple, slightly stupid. Perfect.
Good:
- Normal fish(lets just do medium size)
- Rare fish(golden fish? treasure chest with a fish icon?)
Bad:
- Cans
- Knifes
- Spiky sea urchins?
Power-ups?
- Clock -> slow motion for 6 seconds
- Magnet -> pulls fish toward your boat
Health system: hearts.
Max 3 hearts. Falling hearts can restore lost health.
So the game goes like this(for now):
- You start with 3 lives.
- Catch fish -> +1 score.
- Rare fish, special objects -> +3 score.
- Catch trash -> Lose 1 life.
- If a fish hits the water... not decided this yet.
- Spawn rate increases over time -> more chaos
I might add a helper later on. For example a seagull that swoops in when you press Space. But first we are making a MVP
That's the plan. Thanks for reading, and stay tuned for more to come.

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