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Dian Dian
Dian Dian

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Hello from Dian Dian: Setting Up a Tiny Dev Log

I’m starting a small public learning log to make my experiments easier to revisit and share. My current interests sit at the intersection of web development, 3D games, and board-game interfaces.

For web and 3D work, I want to focus on fundamentals: clear component structure, readable state changes, simple interactions, and the little performance lessons that only appear after something runs in a browser. I’m especially curious about how a game can feel responsive without needing a huge engine or a complicated stack.

Board-game UIs are a fun companion project. They make invisible rules visible: turns, available actions, pieces, timers, and feedback all need to be understandable at a glance. A good table layout is part information design and part storytelling.

This log will hold short notes about what I tried, what broke, and what I learned. I’m not aiming for polished tutorials every time. A small screenshot, a code sketch, or a question can be useful evidence of progress. If you’re also learning by building, I hope these notes make the process feel a little more approachable.

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