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Building Starter Resource Systems for an MMORPG (Trees, Rocks & Gathering Mechanics) — Dev Log #15

One of the goals for Magickness™ is allowing players to build themselves up from almost nothing.

Dev Log #15 introduces the first starter resources available in the game world.

Current additions include:

Trees
Stones
Sticks
Vines

Players can gather materials without requiring tools, establishing the earliest stage of the progression loop.

Trees can produce sticks and may contain additional resources through interaction, while stones can be collected directly from the environment and stored in inventory.

This update also introduces the first resource sustainability decisions.

Harvesting a tree may provide immediate benefits, but removing it entirely can reduce future resource production opportunities.

The long-term goal is creating a world where resource management becomes a meaningful part of progression rather than simply clicking objects for materials.

Video:

https://youtu.be/V5KvTPbVO4w

Website:

https://magickness.com/

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