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dreamcodestudio

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Setup Nullable reference type in Unity

🎯 What is Nullable reference type?

Nullable reference type explicitly specifies whether a variable must contain a value or may not.

Key Features

  • Design-time analysis
  • Explicit API contracts
  • Search for potential locations with NullReference

📑 Software requirements

  • .NET Standard 2.1+
  • Unity 2021+

📃 How to turn on static analysis

To analyze the individual assemblies

Create a csc.rsp file next to the asmdef:

csc.rsp path

Add the nullable argument to the contents of csc.rsp:

-nullable:enable
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To analyze individual .cs files

Add the #nullable annotation context to the .cs content:

#nullable enable
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nullable context

💻 Migration Guide

What to do with Unity UI bindings and DI Inject attributes?

Explicitly tell the analyzer that you guarantee their assignment and suppress the warnings using the ! null-forgiving operator.

Unity UI example:

[SerializeField] private Image _image = null!;
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VContainer DI example:

namespace Sandbox.Domain
{
    private MoveController _moveController = null!;

    [Inject]
    public void Init(MoveController moveController)
    {
        _moveController = moveController;
    }
}
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To exclude a separate part of the code from analysis, you can use the following annotation:

#nullable disable

using System;

namespace Sandbox.Server.Responses
{
    [Serializable]
    public class UserResponse
    {
        public int Id;
        public string Name;
    }
}
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🎁 Helpful Links

Nullable reference types in Unity

Microsoft guide

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