Hey Dev Community!
I’m excited to share a little prototype I’ve been tinkering with: a Procedural VOXEL Terrain Generator for Godot 4. If you’re dreaming of creating blocky worlds (think Minecraft-style landscapes), this tool might just be the quick start you need.
What Is It?
This generator produces procedural voxel terrain using Godot 4’s MeshInstance3D and 3D noise algorithms. It’s designed to be:
Simple: Minimal setup, easy to understand and modify.
Lightweight: No heavy dependencies - just a single script and basic Godot nodes.
Flexible: Tweak parameters to shape your world however you like.
📜 License and Compatibility
This tool is developed for Godot 4.4. It is in the public domain, so feel free to use, adapt, or build upon it for your games or experiments.
👇 Get Involved and Try It Out!
→ Source code on GitHub: https://github.com/EmberNoGlow/Godot-Procedural-VOXEL-Terrain
→ Download via Godot Asset Library: https://godotengine.org/asset-library/asset/4443
I would love to hear your feedback, suggestions, and bug reports. If you like the project, please consider starring it on GitHub! ⭐
Thanks for reading! I hope this generator helps you in crafting your game worlds.
Top comments (0)